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This will then slowly despawn the blight and leave the map as is.
If a player then later wants to start the quest just have the hooded figure in a village.
So you won't have to worry about dying via the Blight and just by animals, starvation etc then, right?
Thanks a lot! I found a nice place to settle down on a headland on a sea - means dangerous things can only come from 2 directions - and just wanna survive, build and relax as much as possible. Buidling etc. is enough for me as a challenge.
Sounds awesome, looking forward to it. Even though I really like the game at the moment the constant dangerous environment is too stressful for me, so I will pause playing. Totally recommend buying though! Hope for setting possibilities like Stranded Deep has, for example activate starvation, thirst, falling damage etc. but deactivate animal attacks (half deactivated - react once attacked, and full - not attacks). And no contaminated zones. I know this might not be the main goal for the game, but with the awesome map and and complex building it is just that nice to build.
I just play on the easier setting while I'm learning the game and its been fantastic. A coyote may attack once but then it runs off. I would like to see a creative / free mode as well with more customization options when setting up the game. I'm not speaking to Elrich because I'm having too much fun surviving and exploring.