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Ad. 5 I agree with watch or sun position indicator.
Ad. 1 I also wondering about that.
From me:
6. It is possible to reshaping not yet fired clay items?
7. Firewood usage. It is a little strange for me that I need two small trees to set campfire for the night.
And it lead to the last one.
8. Primitive transportation like travois.
I'll second that. I've got rotten coyote meat and sausage casings laying around all over the place, plus several dozen pebbles from stones that have fallen apart while doing various projects. We need some sort of trash pit or something.
From what I can tell it's a fantasy/medieval setting, so not having a watch makes sense.
i'm just waiting to play :)
For suggestions, i'd would love to see higher tier building types, maybe plank
walls, Then stone, then maybe fortified stone/bastion walls? though that might make
it a whole different game.
Honestly, the devs have a Really Solid game engine to work with, they could go in a
lot of different directions, or even release different game modes as a cheap dlc
down the line.
Another idea, if it's possible, is to add an extra floor, or two, to the buildings,
though i don't know if that's feasible in the game engine.
I agree with the idea of having a tool, method or ability to clear the land of undergrowth,
maybe even before you start building.
also, where are you all finding the cabins?
honestly, i just head for a river/lake and set up camp
on telling time, i don't exactly bother, when you wake up, it's often around sunrise,
so, 6 am? and for night, you can see the sun slowly go down and everything gets dark
until you start to hear the wolves/coyotes howl. from that, you have...maybe about an hour or two before you try sleeping and sunrise is 8 hours away.
that's what i've noticed
i'd love to see a possibility to plant trees.
on the rotten meat, including the sausage, you can toss it in the fire for extra fuel.
for the pebbles, i agree it's annoying not to have a possible use.
but since this is the demo, i's love to see if they add a sling, and have the pebbles as ammo.
ditto on the travois. just make it small capacity vs wheelbarrow, or make it fragile, so you'll
want to move on to the wheelbarrow eventually.
P.s. ditto on the splattercat introduction.
I’m not sure how long the first day lasts before night falls, but if there’s enough time, I’m starting to think that for my next playthrough I should just head to the sea and follow the shore off-map until I’ve found a couple cabins to set up camp nearby, away from the Blight. Those few items alone can save you a lot of time collecting and firing clay, cutting trees into planks and making nails, and being off-map means you don’t need to worry about Blight clouds encroaching as your base expands.
If their roofs were intact and the fireplace usable, it would be a no-brainer to start every playthrough by finding one to settle in.
nice, thanks!
also, for the first day, it feels kinda short?
i'm guessing you start around midday, so that's why it's shorter?