The Last Plague: Blight

The Last Plague: Blight

ATSMABBO Feb 26, 2023 @ 11:05pm
Some thoughts
Enjoying the game but there are a few things that are starting to get a bit annoying.

1. The rate at which your tools degrade is a bit to much and to fast.
2. Chopping trees and cutting logs take way to much time.
3. the cost of building things that take sticks and long stick is way to high,
4. I spent a good while just waiting for the 2 wolves, 3 coyotes and 2 bear to get away from my camp to be able to even move out of my camp, in some cases the bears chased me out. Forget about trying to kill them.
5. The combat system is a bit clunky and makes it harder to get a hit in, while they have no issues hitting me every darn time.
6. getting the long trunks to build taller shelters takes way more effort then i think it should. it seems to be just random chance.
7. Cooking meat should render it clean to eat, does not seem to make a lot of sense to eat, then have to take medicine to get rid of the blight then eat again and rinse and repeat. Eating pine cones and berries isn't really surviving.

Anyway, looking forward to the release. just hope this game does not become just about cutting trees, taking a break cutting trees and repeat.
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Salvatos Feb 27, 2023 @ 6:00am 
Originally posted by ATSMABBO:
6. getting the long trunks to build taller shelters takes way more effort then i think it should. it seems to be just random chance.
Mature, Small, Young and Very young trees yield different drops. Young is the one you want for those thin trunks, as hinted in their description in the Build menu. I haven’t tried cutting very young ones, but I suspect they would only drop branches and sticks. You’ll need patience to carry them back to base though, assuming you aren’t building right next to a stand of young trees.
ATSMABBO Feb 27, 2023 @ 8:40pm 
8. Bear stuck in collision. Bear somehow got into my camp, now just goes back and forth against a mug wall. wont leave, obviously cant kill it. right by my fire and sleeping bag. game over.
Salvatos Feb 28, 2023 @ 6:50am 
I think if you go far enough away it will probably disappear. I’ve had animals stuck in or near my camp that were gone when I came back from expeditions. I don’t know how far that needs to be, though :)
stormcottage Mar 2, 2023 @ 4:20am 
Ive had issues with combat too, if you are trying to hit something with axe in area with lots of small stones and you have a full pack then Im finding the axe will keep getting switched for stones (that I am accidentally picking up as I try to swing the axe at the wolf etc). They generally get a few hits in as I try to drop the stones and re-arm the axe.

The difficulty in making a safe wall is also an issue in the demo of course, which just makes these other balance issues harder to deal with. I have yet to build even one stone wall despite playing for a long time.
At the moment I am trying the plan of finding an old cabin to get a pickaxe and then mining limestone... but you need so much limestone just to light the fire to get quicklime Im not sure if one old pick is going to last the process.

It took me an embarrassing length of time to realise that a small stone would work as a hammer on the furniture in these old cabins- so I can now get planks and nails and bits of leather.
I just wish there were more old cabins to raid.
woodchuck07 Mar 3, 2023 @ 11:31am 
I was having some trouble with the activity of animals as well as the panic of advancing blight, so I restarted my game in 'easier' mode. 1st that toned down the aggressive animal problem and increased the rabbit population. The aggressive animals are still out there and are easily avoided. I concentrated on progressing through the tutorial instructions rather than wandering around. I also found it helpful to change from wasd buttons to the click on where I want to move option. There are a lot of building and crafting options, but the search space works great to get a specific recipe rather than scrolling through all the options.

After 4 days of camp building and stockpiling I found a few small problems with too many items that I could not stockpile or store easily. Dropped a lot of stuff (hides, fat, intestines, ore etc.) for later pick up and thankfully things have stayed put. So those who might like the 'no blight, just camping' idea will probably be happy with 'easier' mode. I find the alt key option helps to highlight resources.

I've found the map very helpful for if I've gotten lost - hovering over where I think I left something on the map will give me an idea of where that rabbit trap is, or in some cases where my firepit is. Maybe a way to put a marker on the map is in the game, but I've not seen it.

I like the option of picking up one item out of a stockpile (Ctrl/LMB) is a great option rather than picking up all 20 sticks when you only need 2.

I'm more enthusiastic about the game every time I play it!
Last edited by woodchuck07; Mar 3, 2023 @ 11:33am
Salvatos Mar 3, 2023 @ 5:02pm 
Originally posted by woodchuck07:
Maybe a way to put a marker on the map is in the game, but I've not seen it.
Just right click to add a pin, or left click to delete an existing one :)
woodchuck07 Mar 4, 2023 @ 9:03am 
thanks!!! Also built a storage item to put stuff into rather than drop it. (Maybe I missed building storage in the tutorial?
Last edited by woodchuck07; Mar 4, 2023 @ 9:05am
originalstudios  [developer] Mar 10, 2023 @ 1:13pm 
Hey there, thanks for the feedback!

1. The tools degrade but also they never actually break when they reach 0%, but I do agree that some of the tools degrade a bit too quick, I'll try to address this in the coming updates
2. I just released v0.6.7 today that adds the speed-up option to things like chopping, can enable that option in the gameplay settings
3. In v0.6.7 I reduced some of the materials required for the walls, will continue to balance things as the game develops
4. In v0.6.7 I added a new predator culling system that should hopefully help resolve the creature spam near camp
5. In v0.6.7 I adjusted some of the damage and attack ranges of the axes, as well as adding a progress bar to visualize the damage of the held-down attack, hopefully this helps with timing and combat. But I'm always trying to figure out how to make the combat feel better, expect to see more improvements over time as the game develops!
6. How come? The young trees always give a thin trunk to use as long posts. I felt it was pretty straightforward
7. There are some decontamination processes coming to the game later on to make this make more sense in the future.
8. AI definitely needs a lot of work still, but cases like these should hopefully be prevented now in the feature in point 4.
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Date Posted: Feb 26, 2023 @ 11:05pm
Posts: 8