The Last Plague: Blight

The Last Plague: Blight

filling the tub b4 tanning is annoying
like for reals
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Showing 1-11 of 11 comments
originalstudios  [developer] Jan 22, 2022 @ 10:39am 
Do you mean having to fill it before the slots appear for the raw hides, or do you want the whole process to go away entirely and skip straight to just putting them on the tanning frame?
Philtre Jan 22, 2022 @ 5:43pm 
Do you have the big clay jar? It speeds up transferring water by a lot.
Triggrjockey Jan 29, 2022 @ 6:18pm 
Being able to place the skins directly on the tanner is good for early game as the tub requires nails. Now if there was a more durable form of leather as in armor that required to be cured it would make sense in the long haul.
originalstudios  [developer] Jan 29, 2022 @ 8:51pm 
Originally posted by Triggrjockey:
Being able to place the skins directly on the tanner is good for early game as the tub requires nails. Now if there was a more durable form of leather as in armor that required to be cured it would make sense in the long haul.

Interesting point, that may make more of an interesting progression mechanic. But the hides needing to be soaked first before stretched and dried is a thing that has to be done in real life actually, and that's why I made the process like that in the game. Aiming for a reasonably close to real life experience for the game, without getting too tedious. A lot to still figure out though
Salvatos Feb 20, 2023 @ 11:04am 
Two spontaneous ideas:

1. The player could start with a small amount of leather (maybe a tarp that can be used to make a lean-to without pine branches at the beginning, then cut with a chisel into X pieces of leather). That would allow players to make one or two leather-based items without setting up the whole process of hunting, skinning, building kilns and bricks and furnaces and molds to finally make nails after you've collected enough copper and tin and charcoal, making salt, transferring gallons of water and preparing all the wood and rope needed for the basin and rack and charcoal pit.

To me, the backpack expansion in particular shouldn't take so long to get. Everything takes so long to collect and process, and you have so much to build from scratch at the beginning, you want to at least be able to carry a sizable amount of materials on each trip.

2. The world is currently devoid of civilization, which I expect will change as content is added. One sign of former civilization that could be added is an occasional human corpse that fell victim to the Blight or the wildlife. Those could be lootable for small amounts of processed materials like leather (or cloth if that is added to the game later on) and scrap metal (abstracted things like belt buckles or rusty tools that you could smelt into usable ore).
Axelay Feb 20, 2023 @ 7:56pm 
Originally posted by originalstudios:
Interesting point, that may make more of an interesting progression mechanic. But the hides needing to be soaked first before stretched and dried is a thing that has to be done in real life actually, and that's why I made the process like that in the game. Aiming for a reasonably close to real life experience for the game, without getting too tedious. A lot to still figure out though

Just make a tier1 soaking bin from pine leaves and mud. It's leaky, and you can only do 1 hide at a time, and a takes longer.

But yeah, nails and planks is a tier3 item, pushing leather to tier3. And I'm pretty sure people were tossing animal hides on shelters without soaking them and drying them in the sun first. This is a refinement process, not a requirement (if "realistic" is a required narrative)

"cant afford a pot to piss in" is a reference to tanners paying people if they bring in their piss, so they could use the piss to tan the leather.
Salt water is a good approximation, I suppose.
Planewalker Feb 22, 2023 @ 5:01am 
Oldest form of hide tanning was stretching the skin on a frame and then soaking it in bark solution(tannins+sunlight+dry weather), no nails needed. :D
(i know of the copper studs mentioned on wikipedia, maybe that is the reasoning?)

In any case i would argue that wooden spikes are just as legitimate when it comes to skins.


For hardened leather (ie, armor), i do agree with it being tier 3.
Salvatos Feb 22, 2023 @ 4:38pm 
Originally posted by Salvatos:
2. The world is currently devoid of civilization, which I expect will change as content is added. One sign of former civilization that could be added is an occasional human corpse that fell victim to the Blight or the wildlife. Those could be lootable for small amounts of processed materials like leather (or cloth if that is added to the game later on) and scrap metal (abstracted things like belt buckles or rusty tools that you could smelt into usable ore).
So, I've now found two abandoned houses and discovered that you can take apart their furniture for planks, nails and in some cases leather, so that idea is pretty much already covered :) Except that they seem very rare, so you're unlikely to stumble upon them and rely on their resources on a first playthrough.
Ivashu Feb 22, 2023 @ 5:50pm 
Didn't think to break apart the furniture, but I did find a pickaxe in one of those sheds. Since tools are still usable just weaker when at 0% durability, I just kept on using it. Unlimited copper is a little too op, especially when you cant even MAKE a pickaxe in the demo build yet.
stormcottage Mar 2, 2023 @ 4:27am 
Originally posted by Ivashu:
tools are still usable just weaker when at 0% durability, I just kept on using it.
Oooh that is good to know!
Swato85 Mar 2, 2023 @ 10:57am 
Originally posted by originalstudios:
Originally posted by Triggrjockey:
Being able to place the skins directly on the tanner is good for early game as the tub requires nails. Now if there was a more durable form of leather as in armor that required to be cured it would make sense in the long haul.

Interesting point, that may make more of an interesting progression mechanic. But the hides needing to be soaked first before stretched and dried is a thing that has to be done in real life actually, and that's why I made the process like that in the game. Aiming for a reasonably close to real life experience for the game, without getting too tedious. A lot to still figure out though

Good point. Keep it complex. Makes the feel of finished product that much more rewarding.
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Date Posted: Jan 22, 2022 @ 3:09am
Posts: 11