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Interesting point, that may make more of an interesting progression mechanic. But the hides needing to be soaked first before stretched and dried is a thing that has to be done in real life actually, and that's why I made the process like that in the game. Aiming for a reasonably close to real life experience for the game, without getting too tedious. A lot to still figure out though
1. The player could start with a small amount of leather (maybe a tarp that can be used to make a lean-to without pine branches at the beginning, then cut with a chisel into X pieces of leather). That would allow players to make one or two leather-based items without setting up the whole process of hunting, skinning, building kilns and bricks and furnaces and molds to finally make nails after you've collected enough copper and tin and charcoal, making salt, transferring gallons of water and preparing all the wood and rope needed for the basin and rack and charcoal pit.
To me, the backpack expansion in particular shouldn't take so long to get. Everything takes so long to collect and process, and you have so much to build from scratch at the beginning, you want to at least be able to carry a sizable amount of materials on each trip.
2. The world is currently devoid of civilization, which I expect will change as content is added. One sign of former civilization that could be added is an occasional human corpse that fell victim to the Blight or the wildlife. Those could be lootable for small amounts of processed materials like leather (or cloth if that is added to the game later on) and scrap metal (abstracted things like belt buckles or rusty tools that you could smelt into usable ore).
Just make a tier1 soaking bin from pine leaves and mud. It's leaky, and you can only do 1 hide at a time, and a takes longer.
But yeah, nails and planks is a tier3 item, pushing leather to tier3. And I'm pretty sure people were tossing animal hides on shelters without soaking them and drying them in the sun first. This is a refinement process, not a requirement (if "realistic" is a required narrative)
"cant afford a pot to piss in" is a reference to tanners paying people if they bring in their piss, so they could use the piss to tan the leather.
Salt water is a good approximation, I suppose.
(i know of the copper studs mentioned on wikipedia, maybe that is the reasoning?)
In any case i would argue that wooden spikes are just as legitimate when it comes to skins.
For hardened leather (ie, armor), i do agree with it being tier 3.
Good point. Keep it complex. Makes the feel of finished product that much more rewarding.