The Last Plague: Blight

The Last Plague: Blight

 Este tema se ha marcado como fijo, por lo que probablemente sea importante
originalstudios  [desarrollador] 3 OCT 2021 a las 11:52
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Feature Roadmap
Check out the 2025 roadmap here:
https://steamcommunity.com/app/1564600/eventcomments/715609968122835516/

(updated January 2025)
Última edición por originalstudios; 29 ENE a las 15:41
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Mostrando 31-45 de 113 comentarios
Arashi 10 FEB 2023 a las 2:54 
Will there be cloud save? a lot of base building game i play don't have cloud save. its a bit inconvenient in my case.
Do you consider mod support?
Swato85 11 FEB 2023 a las 19:46 
The game is looking very good. Thingers crossed that it all goes well. Go on with your priorities..cough..cough.........Coop.........cough cough... :-D. Good luck.
Swato85 12 FEB 2023 a las 17:30 
Publicado originalmente por originalstudios:
Publicado originalmente por Kemble:
How soon will co-op be implemented? Will co-op be in the play test or not till release?

I don't have a definitive answer yet unfortunately. My main goal right now is to flesh out the story and gameplay experience to get the right amount of hours/content for the early access release. Depending on how long that actually takes, and then depending on how complicated the co-op implementation is, I'll make the call on whether or not to include it in time for the EA release. If not, then it will come within a few months after.

Personaly I would not mind if it would not be completely stable implementation. Purely if the coope was about the second guy being just a little helper without much influence over anything else would be appreciated. We would really like to get into this game coop with my girl, we love open world survival crafting and such that does not enforce permanent agression and shooting. Feel free to expand crafting and make everything as complex as you will see fit, love it - Maybe even add extra dificulty that would make crafting even more complex by adding several additional mid-steps. Would be great. Good luck.
originalstudios  [desarrollador] 12 FEB 2023 a las 21:19 
Publicado originalmente por Arashi:
Will there be cloud save? a lot of base building game i play don't have cloud save. its a bit inconvenient in my case.
Do you consider mod support?

I think cloud saves are tough for this kind of game because of the sheer size of the saves. There needs to be a lot of data stored as the world is generated and saved, and I think it generally gets way too big for cloud saves. I haven't looked into it yet though so I might be wrong.

Mod support will come during the early access period, yes.
Kupa99 13 FEB 2023 a las 5:19 
Fun game. Wishlisted for sure :D
Panacea 19 FEB 2023 a las 23:26 
Publicado originalmente por Kupa99:
Fun game. Wishlisted for sure :D
Ditto
Sam Fisher 14 MAR 2023 a las 22:15 
HOLY MOLY this game is addicting, got the demo just today at 14 Mars and played so far 5 hours in a row, the only reason i will stop its because i work tomorrow haha

PS. it needs to be push with co-op there is so much to discover with friends! i can't count how many hours we will spend atleast 1 thousand hours ahah
Última edición por Sam Fisher; 14 MAR 2023 a las 22:17
shokovi 24 MAR 2023 a las 2:17 
I loved this game from the moment I first saw it because of it's sheer realism. Water takes time to boil, meat spoils and any kind of construction always takes huge amount of effort - usually more than you think. Making the game easier would put me off. I hope even if it happens, there will be a 'truly realistic' mode.
SparkyLab 25 MAR 2023 a las 17:46 
Just checking, will there be controller support?
Nvm, just saw you mentioned on Steam deck support thread
Once I add controller support to the game, then I can see the game being fully playable on the Deck.
Última edición por SparkyLab; 25 MAR 2023 a las 17:50
mrmarra1 29 AGO 2023 a las 11:05 
This game really needs to be in EA so we can play it, I miss the demo, I'd gladly hand over 20$ to play this in EA.
mrmarra1 8 FEB 2024 a las 16:19 
I hope i'm alive when this releases. gah.
erik 20 AGO 2024 a las 1:14 
en 2 ans de développement vous n avez pas reussi a traduire votre jeu dans d 'autre langues
originalstudios  [desarrollador] 20 AGO 2024 a las 12:26 
Publicado originalmente por erik:
en 2 ans de développement vous n avez pas reussi a traduire votre jeu dans d 'autre langues
Toutes mes excuses, j'attendais que le jeu soit proche de sa sortie pour commencer l'effort de traduction, car c'est assez coûteux (plus de 2 000 € par langue) et je ne voulais pas continuer à traduire car le jeu change beaucoup. Soyez assurés que le français est actuellement en préparation et qu'il sera prêt pour une sortie en Accès Anticipé !
Mimo16 20 AGO 2024 a las 13:37 
Super merci j'adore votre démo
Salvatos 20 AGO 2024 a las 18:11 
Publicado originalmente por erik:
en 2 ans de développement vous n avez pas reussi a traduire votre jeu dans d 'autre langues
Ce serait con de faire traduire le jeu avant qu'il soit presque terminé. Les développeurs devraient payer la traduction de textes qui ne seront pas dans le jeu au final ou subiront des modifications qui devront être retraduites. En plus des coûts faramineux de traduction, ça ajouterait une grosse perte de temps en gestion pendant le développement, injustifiable pour de petits studios ou développeurs indépendants.
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Publicado el: 3 OCT 2021 a las 11:52
Mensajes: 113