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One requires fish from 3 completely different biomes, one of those being the last one you reach. Another requires a crab from across the ocean. Then the hooded figure in the starting biome needs Abyssal fish that you don't get to much later. The only one that could be considered easier under the time limit is the one in the volcanic region, which by then you could have easily failed 1-3 of the others.
There is no "fish are all nearby" especially if you don't look up guides or walkthroughs and you don't know that these are timed quests. These completely break the flow of the game in one way or another. Either you fail them without knowing you could, or you know you could and ruin the pace of the game.
My suggestions would be
- adding a timer when you take the sidequest, how much time?, it doesn't matter, as long as the rules are stablished
- removing the time limit entirely, but I would not take this since I like the fact those dudes can die, these are very unique sidequest and I hope they keep them as close as they can to their original vision
- progress based timer, like you have all the time in the world to finish these sidequests but as soon as you attempt another you either lose the original or just make time required for these passes, this approach would need a warning too
- sidequest reset, how about if you don't finish them in time you have to do them all over again? sounds tedious but I gave up when some of those dudes asked for a crab and I didn't have a cage with me that far, at least would be fair to know what they will ask for the whole sidequest so you can catch everything first
oh well, still not a big deal imo but I hope they rework them as well, personally I would like if they don't add a timer, because despite the day and night cycle the game lets you play at your own pace, but I like how they want to give that sense of urgency so I hope they keep it somehow