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10 hours of play is very short lived.
Still really nice from Black salt games!
Whaling vessels, oil tankers, cargo ships, old-fashioned luxury cruise ships/ocean liners
Kind of a different contrast to what you're doing but I think if this was on a larger scale that would be awesome, fast sprawling oceans , enormous monsters, tidal waves, maybe some slight crew management to keep you occupied on long Journeys.
Don't get me wrong, fishing is cool but I would love to see other types of jobs in a potential sequel or DLC.
Honestly not sure about the direction they went with it, but they've been sterling so far. I'm willing to trust they'll make it good and fitting, even if it sounds a bit jarring.
Maybe have reoccurring quests? Like the trinket trader sends you to various islands to fetch some loot from a recent shipwreck? Build a mini game like a fishing tournament or race(s).
Perhaps make a secret seller, or have the traveling merchant sell different items in each area.
I finished the game with 12k cash. Perhaps there could be a way to invest in the docks for dock workers, shops, or other items (upgrades or night time assistance). I agree with Gironda Curls, add different types of boats for different roles, which could be necessary for the various islands, especially devil's spine with the underwater heat vents.
Include day time threats like pirates?
and add different boat types, new cargo system, new fishing system, weather system and that you can move around on the boat. It is all possible.