Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That doesn't seem to fit the description of "simulating a stick", though.
Your game is not unique with this issue iv seen it before several times, where people make console first games and somehow try to botch together the mouse controls using the same controller code, even tho mouse controls are standard code, since you are programming the thing on a pc, that you could just have had a config option or something to switch too. Two games with this issue that i have top of my head is MHW and SAO Fatal Bullet.
This means that it is not the distance the mouse travels, but for the duration it is travelling that turns the camera. Meaning that 1dpi and 1000000 dpi will produce the same result, just as moving the mouse 1mm over 1 second or 1km over 1 second, is still going to just max tilt for 1 second as long as the delta hits the max stick tilt set by the code. 1000000 dpi or moving the mouse a km should send the camera spinning like crazy if it had been proper mouse controls. But we all know it doesn't.
Its still a good game and im going to finish it, its just that the bad camera controls is poor QoL but is alleviated a bit by the camera turning in tandem with the boat. But i still cant just flick the mouse to look behind me for a split second to see if a fish is still chasing me, but instead turn slowly and hope i dont run into things while i cant see ahead of me for a couple seconds.
Game doesn't care about mouse acceleration.
ex. You can't quickly move camera by 180 deegres with a single mouse swipe, because game wont let you. You can move it slow, but you can't be fasted than some fixed speed limit. And that is not cool.
Lots of text on this one, but I think I'm having the same frustration as OP. I'll go ahead and throw in my 2 cents since I'm a professional programmer I think I can describe it well (I hope anyways). And no, this is not something that the settings can fix.
It seems like there's a max speed that the camera can turn. Alot of people are saying "mouse acceleration" but I don't think that's really the issue. At least, not the one I'm hitting, and not the one I think OP is describing when he talks about stick tilt.
Now, I think a person could say "the camera turns too slow" and that's kinda true... Even at 10/10, it takes a long time to turn the camera 180degrees. But I don't really think that's what me or OP are really complaining about.
Mouse users are used to a correlation between mouse position and in-game position. Mouse moves 1 inch, camera moves 30 degrees. Mouse moves 2 inches, camera moves 60 degrees.
The problem is that it seems like alot of console games translate mouse speed into camera speed. mouse moving 1inch/sec, camera moves at 30 degrees/sec. mouse moving at 2inch/sec, camera moves at 60degrees/sec. Kinda seems like that should work, although in practice it does typically feel worse.
But the problem is that there's usually a max speed. mouse moving 10inch/sec, but camera never moves faster than 180degrees/sec. So, first of all, we can't quickly spin 180 degrees in 1/4 sec like we're used to... but also when we try to turn quickly, we run out of mouse pad! It's hard to learn to move the mouse quickly enough to be at the max speed, but not so quickly that we pass the max (cuz we've got limited desk space, and run out of area to move the mouse). So we feel an inability to control things that only occurs when there's something scary like a giant cyclops eel chasing us.
And to OP's point... it does "feel" like the game is mapping mouse speed to a gamepad stick tilt direction. And of course there's a max turn speed because gamepads have a max stick tilt.
And to all the people shouting at OP... I realize this is the internet, but please try to be adult enough to listen and understand before responding. Shouting without understanding is really uncivilized.
Anyway... cue torrent of angry people who want to say "it works for me, therefore it is fine."
(edit: replaced discord spoiler tag with steam spoiler tag)