DREDGE
TeKett Apr 1, 2023 @ 1:07pm
Any way to get proper mouse look?
Nothing more annoying then a game that simulates a console stick with the mouse.
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Showing 1-15 of 19 comments
bsg_joel  [developer] Apr 1, 2023 @ 7:34pm 
Can you describe more what you're after? Have you looked around in the camera settings for an option that does what you want?
antaeus Apr 1, 2023 @ 8:01pm 
..... i don't understand what you are complaining about....i was looking around fine while playing with my mouse? and i used the default settings..... so yea, what exactly do you mean by "proper" mouse look?
Nellvan Apr 1, 2023 @ 8:38pm 
The one complaint I have is this kind of negative mouse acceleration, moving the mouse faster shouldn't make camera turn slower, imo.

That doesn't seem to fit the description of "simulating a stick", though.
Countdown Apr 1, 2023 @ 8:45pm 
You mean can it simulate dead zones? I don't know why you would want that. I played on controller because the game doesn't need precision movement and it worked great. Mouse and keyboard I am sure does too.
bschuds Apr 1, 2023 @ 8:47pm 
turn sensitivity to like 9/10 and get use to it
Rithrin Apr 1, 2023 @ 8:52pm 
I'm guessing this is about the camera turning speed. At default settings I had to make huge, sweeping mouse movements just to move the camera a tiny bit. At max sensitivity it's not too bad, but there is still some kind of cap on the movement. I suppose it's supposed to add to the tension, as you can't just quickly flip the camera back to see if something is following you without risking running into something.
Countdown Apr 1, 2023 @ 8:55pm 
Oh, when I started with mouse and keyboard mine was SUPER FAST, but I have a high DPI mouse, it must be tied to that. I saw that it had controller support and just switched over instinctually.
Last edited by Countdown; Apr 1, 2023 @ 8:56pm
TeKett Apr 3, 2023 @ 1:12am 
Originally posted by bsg_joel:
Can you describe more what you're after? Have you looked around in the camera settings for an option that does what you want?
My complaint is that, moving the camera using a mouse, is controlled by converting the delta mouse movement into stick tilt, which has a max tilt, set by xinput or whatever you are using. Most likely because you are reusing the same code.

Your game is not unique with this issue iv seen it before several times, where people make console first games and somehow try to botch together the mouse controls using the same controller code, even tho mouse controls are standard code, since you are programming the thing on a pc, that you could just have had a config option or something to switch too. Two games with this issue that i have top of my head is MHW and SAO Fatal Bullet.

This means that it is not the distance the mouse travels, but for the duration it is travelling that turns the camera. Meaning that 1dpi and 1000000 dpi will produce the same result, just as moving the mouse 1mm over 1 second or 1km over 1 second, is still going to just max tilt for 1 second as long as the delta hits the max stick tilt set by the code. 1000000 dpi or moving the mouse a km should send the camera spinning like crazy if it had been proper mouse controls. But we all know it doesn't.

Its still a good game and im going to finish it, its just that the bad camera controls is poor QoL but is alleviated a bit by the camera turning in tandem with the boat. But i still cant just flick the mouse to look behind me for a split second to see if a fish is still chasing me, but instead turn slowly and hope i dont run into things while i cant see ahead of me for a couple seconds.
JiePie Apr 3, 2023 @ 8:37am 
Indeed, this game doesn't have true mouselook. You move your camera by moving your mouse slowly for an extended time, simulating a control stick, and not by moving your mouse swiftly. It feels like a console port to PC.
Nellvan Apr 3, 2023 @ 5:03pm 
Originally posted by TeKett:
Meaning that 1dpi and 1000000 dpi will produce the same result
This simply is not true for this game. There is very noticeable difference between, let's say 100 dpi vs. 2000 dpi (as long as you don't move the mouse too fast that is).
TeKett Apr 4, 2023 @ 2:20am 
Originally posted by Nellvan:
Originally posted by TeKett:
Meaning that 1dpi and 1000000 dpi will produce the same result
This simply is not true for this game. There is very noticeable difference between, let's say 100 dpi vs. 2000 dpi (as long as you don't move the mouse too fast that is).
Who knew that the dpi is a driver defined multiplier on the raw data from the mouse, and that if you change it you get a different ratio between the digital and physical distance?
Nellvan Apr 4, 2023 @ 6:30am 
Originally posted by TeKett:
Who knew that the dpi is a driver defined multiplier on the raw data from the mouse, and that if you change it you get a different ratio between the digital and physical distance?
So after writing that long technobabble post about how there is no different result you just turn arounf to claim the opposite and pretend you never wrote that? Ok, got it.
Last edited by Nellvan; Apr 4, 2023 @ 6:33am
TeKett Apr 4, 2023 @ 12:27pm 
Originally posted by Nellvan:
Originally posted by TeKett:
Who knew that the dpi is a driver defined multiplier on the raw data from the mouse, and that if you change it you get a different ratio between the digital and physical distance?
So after writing that long technobabble post about how there is no different result you just turn arounf to claim the opposite and pretend you never wrote that? Ok, got it.
When did i ever say the opposite?
Originally posted by bsg_joel:
Can you describe more what you're after? Have you looked around in the camera settings for an option that does what you want?

Game doesn't care about mouse acceleration.

ex. You can't quickly move camera by 180 deegres with a single mouse swipe, because game wont let you. You can move it slow, but you can't be fasted than some fixed speed limit. And that is not cool.
Last edited by ㉿★ Arczi008TV ★㉿; Apr 15, 2023 @ 9:30am
SamuraiJones Apr 15, 2023 @ 11:44am 
Originally posted by bsg_joel:
Can you describe more what you're after? Have you looked around in the camera settings for an option that does what you want?

Lots of text on this one, but I think I'm having the same frustration as OP. I'll go ahead and throw in my 2 cents since I'm a professional programmer I think I can describe it well (I hope anyways). And no, this is not something that the settings can fix.

It seems like there's a max speed that the camera can turn. Alot of people are saying "mouse acceleration" but I don't think that's really the issue. At least, not the one I'm hitting, and not the one I think OP is describing when he talks about stick tilt.

Now, I think a person could say "the camera turns too slow" and that's kinda true... Even at 10/10, it takes a long time to turn the camera 180degrees. But I don't really think that's what me or OP are really complaining about.

Mouse users are used to a correlation between mouse position and in-game position. Mouse moves 1 inch, camera moves 30 degrees. Mouse moves 2 inches, camera moves 60 degrees.

The problem is that it seems like alot of console games translate mouse speed into camera speed. mouse moving 1inch/sec, camera moves at 30 degrees/sec. mouse moving at 2inch/sec, camera moves at 60degrees/sec. Kinda seems like that should work, although in practice it does typically feel worse.

But the problem is that there's usually a max speed. mouse moving 10inch/sec, but camera never moves faster than 180degrees/sec. So, first of all, we can't quickly spin 180 degrees in 1/4 sec like we're used to... but also when we try to turn quickly, we run out of mouse pad! It's hard to learn to move the mouse quickly enough to be at the max speed, but not so quickly that we pass the max (cuz we've got limited desk space, and run out of area to move the mouse). So we feel an inability to control things that only occurs when there's something scary like a giant cyclops eel chasing us.

And to OP's point... it does "feel" like the game is mapping mouse speed to a gamepad stick tilt direction. And of course there's a max turn speed because gamepads have a max stick tilt.

And to all the people shouting at OP... I realize this is the internet, but please try to be adult enough to listen and understand before responding. Shouting without understanding is really uncivilized.

Anyway... cue torrent of angry people who want to say "it works for me, therefore it is fine."

(edit: replaced discord spoiler tag with steam spoiler tag)
Last edited by SamuraiJones; Apr 15, 2023 @ 2:55pm
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Date Posted: Apr 1, 2023 @ 1:07pm
Posts: 19