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There's Sunless Sea
There's Cultist Simulator
There's the Book of Hours (which is more forgiving than Cultist Simulator).
There's Vambrace: Cold Soul (which was inspired by Darkest Dungeon, but features different mythology).
There's Graveyard Keeper (which is a bit like Stardew Valley, only ... macabre, in a cute, pixelated way.
There's Strange Horticulture too.
There's My Time at Portia and My Time at Sandrock.
There's Starbound
There's Core Keeper
There's Dave The Diver
There's Townscaper
There's Tiny Glade
There's Above Snakes
There's Potion Craft: Alchemist Simulator
There's Sable
There's other stuff too, but those are the ones I've actually played enough personally to have a feel for them.
Inscryption's atmosphere is really, really good and even if is in an horror style (more than Dredge but still chill) it feels cozy in the same time
Deep lore (careful not to be spoiled), puzzles/mystery, great rogue lite card game gameplay, as a first card video game while I had big doubts I would enjoy this gameplay but also more experienced people say it's good too
Also a game you can (and are supposed to) enjoy figuring out how things work at your speed thanks to the rogue lite aspect
Sounds really cool. I will check it out.
Thanks!
Great lists! Thank you!
http://linkme.ufanet.ru/images/f931d543b48df541911ef3fbd145e4fc.png
Cozy, relaxed and adventures atmospheres... check these farming/exploring sims. very brightful and colourful:
https://store.steampowered.com/app/1623700/Deiland_Pocket_Planet
store.steampowered.com/app/962580/Summer_in_Mara
https://store.steampowered.com/app/1647770/Ankora_Lost_Days
Imma stick around and see if people post more alike titles
Sometimes I play Terraria.
Also Dave the Diver might really do the trick of a similar vibe, not only being a game under the sea but also the multi-faceted side of gameplay is similar.
Lightyear Frontier. The most terrible enemy in it is the weed.
I do admit, i wonder what a 3D lorn-fluke would look like
I'd also love to see a 3D Failbetter game. Maybe with a little less grind, but I do love their writing and atmosphere.
Sunless Sea and Sunless Skies were both done in Unity. Unity can be used for 3D development. But, developing 3D assets while also maintaining the general look and tone (of their existing games) isn't a small feat.
Red Hook did do that, they moved to 3D with Darkest Dungeon 2, But I think they at least doubled their staff in the process, and I think DD1 was more successful than Sunless Sea was, so they may have had more capital to work with. Dunno though, I'm just speculating.
So it's really different from most cozy games and it's too easy to be put together with most horror themed games.
Good point!
I never really liked Horror as a genre. Too much of it relies on jump scares, body horror or gore. I have discovered, however, that I do appreciate horror very much when it eschews these cheap, typical methods and instead focuses on atmosphere and an overall sense of otherwordly unease as opposed to cheap jump scares or the plain grotesque.
Might be that I should find some good horror games that do likewise.