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Maybe a dungeon explorer could be inspired from the Antarctic ruins of the Mountains of Madness? Or perhaps the non euclidean ♥♥♥♥♥♥♥ of The Witches House might be employed to suddenly see in places where no human eye should ever glimpse. What of the Horror of Dunwich, where a survival horror game might be found in conjunction with a timer before the big bad shows up regardless of your actions?
Lovecraft alone has many different subjects he has touched upon that may inspire a dev to do something possibly related to a sequel, especially since several of his stories have familiar places in conjunction with multiple stories. But there are others, such as the Yellow Sign, or La Horla, or even the muses of other artists, such as the Cask of Montaglio that could be used to showcase other horrors, such as being buried alive or having your body stolen and you wander a shadow realm while you watch 'yourself' live your life...
I for one would entirely be for different stories, but with freedom of choice, also comes the risk of your prose not sticking with the audience. This is often why folks like Hollywood and Disney like to rehash the same story over and over again in modern movies; it has been guaranteed to snag the heartstrings and interest of an audience, regardless of quality.
Also, if youre going to do a completely new story, what narratives or ideas do you explore? What source materials do you take inspiration from? There is no such thing as an original idea, only old ideas which can be turned into something new. Even Lovecrafts stories, beyond his more questionable tropes, involved biblical references and many other different written sources, such as say La Horla, which was written by a French author, and the Yellow Sign, whose author he was very very fond of and even took some tropes from in his own writings. Even things such as Dagon, who is portrayed as an unfathomable sea god in Howards prose, has his origins as an ancient Philistine sea god. The Bible even mentions him in the Old Testament.
I remember once when I attempted to write a story for cosmic horror, it was very tricky to nail the correct balance between the terrifying harshness of the unknown and to connect to the reader to get them invested. At some point either nihilism threatens to destroy the readers investment, or it becomes a power fantasy when you do not want to let the natural course of the genre narrative take place.
This! Dredge definitely needs a sequel, with the Researcher (and her dog) from the first game being the protagonist 20-ish years later, dredging biological samples from the ice on a remote research outpost in Antarctica, with ancient alien ruins, infection and hallucination involved and a dark entity ready to emerge. Keeping the vibes but with an otherwise totally unconnected plot. I need a sequel like this badly :D
Wdym by her dog?
Sorry, spoiler
there is a dog if you find it - an unusually wholesome moment for a lovecraftian game...
As for a second game, I doubt there will be one since if you've done the normal ending(bad end) that seals the story with the death of the fisherman.
And if you do the secret ending things are suppost to feel normal again(but you can still catch abberated fish as it resets you to before doing the ending)
If they made a second game it would just be a normal fishing game, no horror or lovecraftian influence if you take the secret ending into account.
But as mentioned above if you take the events of the normal ending there is no second game since well... wont spoil for people getting there but you will find out why there can't be a second game with no people to star in it.
We are getting a dlc but story wise a second game is going to either be a normal fishing game or non-existent depending on what ending you think is canon.
Remember sequels are not built on fantasy making up lore BS(unless its a super hero movie), sequels are based on the material that came before it. and going by how the endings go there isn't much to go off with continuing the lovecraftian setting in dredge.
A good example is slime rancher, though it is a simple game the second game builds off the fact the boat that is inactive and uninteractable the entire first game, something or someone acknowledges you did the games events and you are sent somewhere on the boat that some how might explain what the hell is going on or chain of events. aka slime ranchers sequel continues to feed further into the mystery of the games events.
Where as dredge has a linear story and definitive ending.
As much as I'd also love a sequel I personally don't see any material to set off a sequel in the games events and how the endings work.
Dredge 2 - Fish Harder
Dredge 2 - A Fish Named Dagon
I vote Electric Fishaloo.