DREDGE
Hooded figure dying
If the hooded figures die, do I have to start a whole new game to get the 100 percent? I'm going for completion and I wasn't aware that these guys could croak as there was no indication that this was a timed quest. Are you able to help them after the game ends or will I need to start a whole new game? Is there a new game + system in here or will I start from zero again?
< >
Showing 1-15 of 37 comments
bsg_joel  [developer] Apr 12, 2023 @ 9:11pm 
They don't need to survive for you to earn the 100% achievement!

We've had a lot of feedback about how there's no indication that it's a timed quest, and it's something we'll be addressing in an upcoming patch. Sorry!
Dervish Apr 12, 2023 @ 9:18pm 
I'm in the same boat, took me ages to find a snake mackerel and when I got back the guy was dead... I accidentally spoke to another one before realizing they can die and this one wants abyssal fish and I haven't even unlocked the ability to fish them yet so I guess that guy is dead too

really the only things that's soured me on this game - been trying to avoid spoilers/locations of fish and its just ended up f****ing me over on this because no other task have time limits and these ones don't have anything that says "hey you need to do this quickly"

Edit:
Originally posted by bsg_joel:
They don't need to survive for you to earn the 100% achievement!

We've had a lot of feedback about how there's no indication that it's a timed quest, and it's something we'll be addressing in an upcoming patch. Sorry!

Good, because its really irritating - just get rid of the dumb time limit altogether, especially when you need to unlock later game equipment to finish some of them

other than that its a great game and I'm really enjoying it
Last edited by Dervish; Apr 12, 2023 @ 9:26pm
G O R B A C H A V Apr 12, 2023 @ 9:22pm 
Originally posted by bsg_joel:
They don't need to survive for you to earn the 100% achievement!

We've had a lot of feedback about how there's no indication that it's a timed quest, and it's something we'll be addressing in an upcoming patch. Sorry!
Thanks! good job on the game by the way, I meant my review. Glad to see you guys getting the support you deserve on this. If you add more reasons to give the game another playthrough later on I'll be coming back regularly.
Psyringe Apr 13, 2023 @ 1:21am 
Yeah - those quests are really a blemish on an otherwise excellent game. They literally trap you into failing them - there is a secret timer, and you can start it without having any chance of getting all of the required catches in time. Additionally, there is no way to mark fishing spots on the map, so even if you do know where to look, you still need to be lucky to stumble upon a fishing spot again. The best strategy is to never talk to any of the hooded figures until you've looked up a walkthrough, know what they need, memorized spots where you can find it, and are certain that you can find those spots without a map marker. Which is neither fun nor engaging.

As long there is no indication for the timer, and spawn spots aren't marked on the map, the timer should really be dropped. Dredge is a chill exploration game with an excellent narrative, it is not the type of game that needs or even benefits from timed challenges.
YouMayCallMeMurray Apr 13, 2023 @ 1:47am 
Originally posted by Psyringe:
Yeah - those quests are really a blemish on an otherwise excellent game. They literally trap you into failing them - there is a secret timer, and you can start it without having any chance of getting all of the required catches in time. Additionally, there is no way to mark fishing spots on the map, so even if you do know where to look, you still need to be lucky to stumble upon a fishing spot again. The best strategy is to never talk to any of the hooded figures until you've looked up a walkthrough, know what they need, memorized spots where you can find it, and are certain that you can find those spots without a map marker. Which is neither fun nor engaging.

As long there is no indication for the timer, and spawn spots aren't marked on the map, the timer should really be dropped. Dredge is a chill exploration game with an excellent narrative, it is not the type of game that needs or even benefits from timed challenges.
Skill issue.. :dredge_susfishious:
But no, you don´t need to look walkthroughs for those missions. They are really simple and straight forward missions if.
Psyringe Apr 13, 2023 @ 2:22am 
Originally posted by YouMayCallMeMurray:
Originally posted by Psyringe:
Yeah - those quests are really a blemish on an otherwise excellent game. They literally trap you into failing them - there is a secret timer, and you can start it without having any chance of getting all of the required catches in time. Additionally, there is no way to mark fishing spots on the map, so even if you do know where to look, you still need to be lucky to stumble upon a fishing spot again. The best strategy is to never talk to any of the hooded figures until you've looked up a walkthrough, know what they need, memorized spots where you can find it, and are certain that you can find those spots without a map marker. Which is neither fun nor engaging.

As long there is no indication for the timer, and spawn spots aren't marked on the map, the timer should really be dropped. Dredge is a chill exploration game with an excellent narrative, it is not the type of game that needs or even benefits from timed challenges.
Skill issue.. :dredge_susfishious:
But no, you don´t need to look walkthroughs for those missions. They are really simple and straight forward missions if.
You're on a timer that you don't even know about, and you are tasked to find specific fish with no indication as to where they live (unless you already found them before, which is not guaranteed), and for which you need equipment that you may not yet have.

The only way how "skill" factors into this, is the ability to memorize all the spawn points in the game, on the off chance that you may need to return to that spawn point in order to get specific fish while on a timer. And even there, the task that the game gives you - memorizing all these spawn spots while the game doesn't give you any tools for tracking them - isn't even an enjoyable one.

Thankfully the devs seem pretty competent at game design and are already addressing the issue.
Aeralis Apr 13, 2023 @ 3:02am 
Yeah, I just stumbled into one of these guys while sailing around at night, not even knowing what it was because all I saw was the "hey look here!" sparkle. Thought I was finding another shipwreck, but nope, just some guy that will literally die unless I bring him a fish I am completely incapable of even catching right now.
Chelocatte Apr 13, 2023 @ 3:15am 
I second the idea to take out the timed element. It doesn't mesh with the rest of the game and having it hidden is even worse. There are no save slots so I can't even go back to an earlier save if I wanted to.
I like the chill, do things at my own pace theme of the rest of the game.
Dervish Apr 13, 2023 @ 3:29am 
Originally posted by YouMayCallMeMurray:
Skill issue.. :dredge_susfishious:
But no, you don´t need to look walkthroughs for those missions. They are really simple and straight forward missions if.

How is it a skill issue if the guy tells me he want an abyssal fish and I don't have the equipment to get abyssal stuff yet because its in part of the map I haven't even been to yet?

Knowing that I shouldn't talk to the guy until much later has nothing to do with skill...
Saeed M Apr 13, 2023 @ 5:43am 
pls dont make them die :)
Deputy Dawg Apr 13, 2023 @ 6:20am 
Originally posted by bsg_joel:
They don't need to survive for you to earn the 100% achievement!

We've had a lot of feedback about how there's no indication that it's a timed quest, and it's something we'll be addressing in an upcoming patch. Sorry!
I agree with the other players, that you should remove the timed element to these Pursuits.

If we need to wait until the end-game to trigger the interaction, that makes the quest rewards from the Hooded Figures more or less useless.

The Hooded Figure pursuits and the Basalt Slab interactions are not required to complete the game. Why? Surely it would be better if they were integrated into the story, as an essential part of the road to the end-game.
Blackwolfe Apr 13, 2023 @ 6:43am 
Originally posted by Deputy Dawg:
Originally posted by bsg_joel:
They don't need to survive for you to earn the 100% achievement!

We've had a lot of feedback about how there's no indication that it's a timed quest, and it's something we'll be addressing in an upcoming patch. Sorry!
I agree with the other players, that you should remove the timed element to these Pursuits.

If we need to wait until the end-game to trigger the interaction, that makes the quest rewards from the Hooded Figures more or less useless.

The Hooded Figure pursuits and the Basalt Slab interactions are not required to complete the game. Why? Surely it would be better if they were integrated into the story, as an essential part of the road to the end-game.

Yeah, there are a few side quests that probably could be integrated into the main storyline.
Duo Apr 13, 2023 @ 10:48am 
lets just say i was 7 hours in when one died. i started over and will be skipping them until i have the fish they need in hand
4thQueen Apr 13, 2023 @ 11:04am 
I definitely feel there should be some kind of confirmation, or maybe even a literal timer on screen, for these quests. I understand why keeping the timed aspect might be important to the devs, but it really clashes with the rest of the game; it's kind of weird how they're the only feel-bads in the entire game, and they don't even tell you what's going on.
Staticwombat Apr 13, 2023 @ 1:08pm 
I'm agreed with earlier comments, this shouldn't be a thing. I appreciate you guys are going to patch this, but there shouldn't be any time limits on any mission in this game. It really doesn't fit the theme of the rest of the game.

It's especially unfair when the blue robed guy is in the second area you visit, when the fish he needs is the last area. It dooms you from the very start.
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Apr 12, 2023 @ 9:07pm
Posts: 37