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I admit there a few times where the unease did manage to come across but that is very much the exception rather than the rule and it never managed to escalated beyond that point or really do anything with the mood it did manage to build.
I saw your post a couple of days ago and have been mulling it over and, unfortunately, RCMidas is correct here.
The whole point of Dredge is the fear and unease the player experiences. As Beowulf said, there really isn't any 'horror' to it, and there are no jump-scares that I'm aware of outside of monster attacks, which are optional. The bottom line is that Dredge = unease and trepidation. If you don't like feeling unsettled and ill at ease, you won't like Dredge and should instead look for a game better suited to your tastes.
Which makes me wonder, why do you want to play a game in which the entire premise is something you don't like? I don't like racing games; I would never go to the devs of a racing game and say, hey, 'can you make a version without the racing?'.
So what's the attraction?
Fair enough. I was just curious. Good luck finding a game that works for you.
Beyond that, I'm afraid you're really asking for something that simply isn't Dredge. The "horror" and supernatural aspects of the game are what make it appealing and distinguish it from other fishing games. If those aspects were removed entirely, you'd effectively be left with nothing but a basic framework for a game. The game is already pretty short as it is and if you cut those elements there would be no story, barely any quests or collectibles, and a large number of the upgrades would be missing.
I'm not sure what the appeal could possibly be beyond casually playing something for a couple of hours to waste time and never touching it again?