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I read a bit of this but didn't want to spoil it any further for myself however I would like to just add some consideration with this game. Theme seems very Lovecraftian horrorish in atmosphere setting and dialog for the most part. No means do I intent to justify any possible dangling plot or provide excuse for lazy/sloppy handling of a story if it were even the case. (No accusations here against the writers) That said madness seems to be an ongoing theme with Lovecraft and fans of the works. So what I'm getting at is therein could be part if not all of the explanation.
Sure. Don't misunderstand, I like the game and the story. Definitely a good game. I was just wondering if anyone could close the gaps. For instance the twist ending is given away in the opening if you look closely so its not like the game was lazily written or pulled a fast one.
For example: The quest involving the fishmonger eating the abberation fish. What happened while he was locked away? Why did he come back totally normal? The answer I feel is just "madness" and nothing that can be uncovered in lore.
The other big example was the pursuit involving delivering the mystery package to Little Marrow. The man is described as having black liquid drip from his ear (I think?) but I don't recall the black liquid being a reocurring theme or anything. I do agree with your interpretation that it points to everyone being involved in a cult, but beyond that I feel like there isn't a hidden definitive answer in the game.
I understand it can be fun to create fan theories and fill in the blanks with stories and by no means is this the only game to be guilty of this. If a game has vague plot elements but there isn't enough lore to answer, it does end up feeling like several dangling plot threads rather than a cohesive world that challenges the player to piece together the puzzle themselves.
EDIT: Adding that I liked the game overall, just acknowledging I felt the same gaps. I do also want to acknowledge that Many of the black rocks reveal extra lore about the world that fill in gaps and even explain how some of the local creatures came to be, but the gaps still exist regardless
I'm close to the end atm the lighthouse lady seems to either be confusing us or knows us, she seems cryptic to me and possibly foreshadowing future events of the story. I know their are at least 2 ending a good and bad one it seems. If you have not got both endings possibly this could sum up some of that I'd imagine.
Yet she is also pretty dismissive about the entire thing despite maintaining an attitude that implies she is fully aware that you are capable of making the situation both a whole lot worse or better. Even having a moment where she tells you she can't even be sure if you are actually who you are, or just another trick of the fog. You would think if she was aware of what you could potentially do, she'd be a bit more invested in guiding you towards the path that DOESN'T result in everyone getting destroyed by Cthulhu's knockoff (most likely her being one of the first considering the lighthouse is one of few things that seems to help against the fog and how that turned out for the ancient lighthouse).
https://steamcommunity.com/sharedfiles/filedetails/?id=2958394780
The first is the change in the sea, the aberrations and the nightmarish events.
The second is it using it's influence to free itself. It's using the serpent in Gale Cliffs to weaken the earth above it and release more of it's influence. It infects people to do it's influence and create more creatures (e.g. Little Marrow dockworker.)
In most Lovecraftian mythos the Old Ones and their artifacts spread corruption and influence slowly, changing the environments and those that live in it.
You are caught up in this influence with your wife being the lure and your amnesia being the blinders to keep you going forward.
It also seems that you are the collector and had the book all along. At least that appears to be how it's portrayed when you break the mirror and begin to see the collector in the mirror and the lighthouse keeper hints at you having the book all along.
One theory I have is that you, or perhaps your wife is the predecessor fisherman. Several people all "recognize" you, and there's how the lighthouse keeper acts towards you. It would make sense that the wife originally tried some sort of ritual that failed ending in her death and your amnesia.
Perhaps the wife was the "villain" and the game is you following in her footsteps to either finish what she started, bringing her back to life and releasing the Old One;
Or choosing to let it rest and cast away the book, weakening the influence and stopping the awakening, at least for a time.
Yeah, we are the collector, but outside of the Old Mayor, the Lighthouse Lady, and (maybe?) the Trader, who recognizes us? How does the serpent at gale help the Evil? And I don't think the wife was in on it, as she sends us a message from the afterlife telling us to throw her back.
Whatever this evil is, it had a gasp on the Collector's family long before taking the wife. The Angler knew the area harbored occult power enough to take precautions and rituals against it. I think the real question that might resolve some if this is the following: were the times given to the wife enchanted from the start, or only after the Evil took her?Did the Angler's mother give her the Watch as a simple gesture or was there something more to it?