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Did manage to snag a screenshot of one as it was leaving, so not the best shot, but if you wanted a peek:
https://steamcommunity.com/sharedfiles/filedetails/?id=2956886956
The only thing that ever really threatened me at sea was the ghost shark, but I've only seen about three times across as many playthroughs. I was most disappointed to discover that the mirage islands weren't angler whales or something, like the ships are.
Honestly it highlight exactly that, I wish there were more events like this
But the sailing and the art style remind me of Wind Waker so much. So I actually do end up missing peahats on the open sea even if it contrasts with the tone completely.
The fact that I don't have any idea what triggers that guy is what makes me so nervous about it though. Everything else I can generally avoid by either not being insane or leaving my lights off at night...but that? no clue. Still get jumpy if i'm in open ocean and hear something big breach before i locate whether it's a whale or a sail.
But one time I was just scooting along between two zones and I stopped for a moment to fish, then suddenly I see the leviathan's tail surfacing under me. It caused damaged, then when I scooted forward to get out of there, he stayed surfaced and formed a complete circle around the boat. Trying to escape just caused more damage. I quickly dialed up Manifest and just barely got the heck up out of there!
The unpredictability really drove home the tension.
Confirmed, I just got insta-swallowed by that Leviathan. Did ruin my day and the last 15 minutes or so what I had achieved.
And being a fishing sim puts a better contrast between the eldrich lovecraftian stuff.
Sunless Sea for instance everything is Bizziare in a world of bizziare so eventually things being nonsensical becomes the normal.
But here you can chug around, fish a bit with a lovely little tune with each catch until you get a random grotesque mutant monstrosity with that little tune twisted out of pitch, just reminding you something isn't quite right.