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Curious why you'd throw a ♥♥♥♥♥♥♥ and give a negative review over something as simple as this though?
Well, it goes against 2 of my important principles:
1) you should be allowed to get everything in 1 run thus making 1 run very long
2)Timed quests are stupid but if they give you a timed quest without telling you and you waste time doing it, thats even worse.
Nothing is optional, it's just failed quests i didnt know i had to do
I do agree there should be an in-game warning that they are timed quests though.
While it did annoy me that the first robed fellow I talked to died, I would only have cared if it affected my achievements, which it doesn't. The main issue is that it is inconsistent with the rest of the way the game is portrayed. It's not "realism" vs "preconceived expectations" or anything - it's whether the game logic is internally consistent. And it isn't. Some quests where you are told to hurry, you need to or something bad happens. Some quests where you are told to hurry, you can wait for weeks with no problem. Some quests where nothing is said about speed, you have to hurry. This gives the player mixed signals, and it leaves them only to guess as to whether time is important for any given mission, no matter what the text says. It's understandable why this really bothers some people.
I personally don't think it's game ruining, and can't see why someone would refund over it or even leave a negative review for it, but I can at least empathize.
How have they been surviving this long? They must have packed enough sandwiches to last them on those islands.
I don't really think there's any hint whatsoever that the quests are timed.
Giving a fantastic game like this a negative review because you have asinine rules is just dumb though.