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And yet it's plenty enjoyable, of really good quality, has amazing atmosphere, and doesn't overstay its welcome. 🤷 I'm serious, it's just a really really good game. It doesn't need to challenge you, be a story epiphany or anything like that. Not every game is.
You just play it, relax fishing some, sometimes stress trying to escape the dark in the early game, and then by the time it would get rote the game is already done, which is perfect. And it's not like it's costly, so it's perfectly fine it only lasts a few hours.
I frankly struggle to see the criticism. And sure, you could say that if someone says "Hey, I really like relaxed farming, fishing, crafting, etc games" then they should definitely play something like Stardew Valley first. I agree! But, chances are that by the time DREDGE released, they'd have long played Stardew Valley if they also got enough experience to state their preferences so clearly. Plus I'll be honest, DREDGE's visual style helps it a lot, too. It's a very pretty game that conveys its atmosphere really well as a result.
Eh, personally I wouldn't let the overly loud minority weight you down. If you enjoy "relaxing" games (keep in mind it has a creepy atmosphere that it sells really really well) then this is a fantastic game, especially for its price.
Bought on GOG, they had a good early sale on it.
I both agree and disagree.
I agree with your statements that the mechanics never change and it never really moves on from the foundation it's built upon. My comment about the game wrapping itself up right around when you feel like it's about to open up reflects this.
As I've pointed out throughout several threads now, my biggest criticisms concern its length and replayability. In both cases, I'd say these criticisms reflect a desire for more substantial content and improvements to the overall gameplay loop (specifically, the day & night cycle and the cadence of gameplay).
However, I disagree that there's no real connecting story. If you follow the quests and consider how it all applies to the bigger picture, it make sense. In fact, it even explains why some of the characters never develop. They're broken--they've given up.
There are also "hidden" quests; finding the old mayor and finding the stone tablet, which help provide more context to what is really happening.
The plot is minimalist with its overall presentation because it doesn't need to be anything more. It's a very basic, existential, meaning of life story. The classic, "to be or not to be?" In this case, it's "do I struggle through the day to day routine, preoccupying myself with endless production work, or do I just give up?"
Effectively, it's the same plot as all of the Zelda games. In both DREDGE and Zelda, you play the anti-hero.
It's sold as a simple little fishing game with occasional upgrades, & some mystery mixed in to the main story. On top of that, anyone can read the reviews from other players currently, including negative reviews criticising the games length. This is a 10 hour story with another 20-30 hours of fishing, exploring and 100%ing.
There's new DLC releasing next week adding a few hours of extra content too.
Not trying to talk you down, there's just very little reason for anyone to claim they had an issue with the gameplay length, Steam refund policies, and not having access to info that the game is a short indie game. I'd also argue that for the price, you basically get a dollar an hour of entertainment, and that's if it takes you over 36 1/2 Australian hours, (boy what a measurement!)
I do think an added difficulty could be great, add tension and length to the game though. I'd say you could fault this game only a little bit through personal preference, IE: Please add this cos it's cool to me.
Just to finish my personal opinion here, this games length was perfect for me. It wasn't filled with bloat, a little adventure, some upgrades, a small map. I loved playing it through so much that I've just got a Steam copy to do it all again + the DLC.