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The fact that you think the story, mystery and past starts and ends with the message in bottles says everything about your point of view.
First of spoiler if your brain didn't connect the dots, the messages tell the fisherman and his wives story.
There is more to discover and theorise.
You are not worthy of the clown award since you are simply short sighted.
Just refund the game and move on if you beat it in a hour and left you dissatisfied then.
I don't understand the hostility, I am not really sure what you are getting at either, we are having a discussion critiquing the game.
Do you think this game has a lot of lore or a well developed story or character development?
To me it simply doesn't, I am happy to discuss this with you but I feel you are taking criticism on this game personally and are not really able to have a critical discussion which is the purpose of the post.
I'm not being hostile, I'm being logical.
If you feel the game is shallow and not for you then get your money back. That's what any normal person would do.
I know you're not happy with it and I know I enjoyed the game, I acknowledged your words as you did mine.
If I was trying to be hostile my first reply in your thread would of been short and terse, but instead it was constructed in a way to encourage a reply was it not?
Anyway I'm done with you since you think the lore starts and ends with the message in bottles, read my first post if you want to understand more because I don't want to spoil parts of the game for you if you haven't seen or discussed them. (Heavy emphasis on the mystery and past part)
After you are able to discuss the other findings in the game I'll happily converse more, but I'm not going to ruining the natural discovery process for you.
I have read your comment and I have completed the game lol. What more is there to the game other than the message in a bottle lore, and literally one questline/character per area? The characters to do not progress or develop past the one questline they are involved in.
The paragraph above isn't really an opinion its what I saw in the game, you haven't mentioned the content other than the concepts of 'lore' and 'mystery'. Compared to most games I have played, especially ones where the lore and storyline are supposed to be the meat of the game, this is exceptionally light on these aspects.
If you feel this isn't a discussion you can have then that is fine, but you certainly have a hostile tone and seem to have taken the critique of the game personally.
Did you even read the reply? I said I didn't want to ruin the natural exploration for you, there is more to find. Its not mind blowing but at the same time I don't want to spoil it.
And I was right you think its only the bottles, meaning if you are disregarding everything else there is nothing else to discuss other then fishing loadouts etc.
And the fishing is just a vehicle guiding you to the story of the world, we have nothing to discuss until you find it for it to be discussed and I'm not going to spoil it.
But if you insist, what other then the bottles, small scope, play time and main gameplay do you have to build upon to discuss as I've seen your opinions on all said topics.
Whatever the story or background information is it shouldn't be so hard to find or understand that it can be completely passed by accident esspcially when someone is looking for it when it's the games job to point the player at it.
The fact that you are taking pains not to expand on it is also very confusing. On some level I can understand not wanting to ruin it for someone else but the very threads is someone on the verge of giving up on the game forever and instead of trying to help them put things together or even point them in the right direction where they could find more you almost smuggly say that there is more out there and you won't tell them more.
And this is an interesting question.
I mean, can we all at least admit that it ain't Hades?
But while the critiques, whether right or wrong, are at least articulated, I get no real sense of what is driving people's attachment to this game. I know we shouldn't be surprised at anything we find people opining on the net, but I'm frankly taken aback by some of the "it's you" responses.
Yeah the fact painting your boat and a photo mode were late additions is very strange, seems like they should of been base game functions or shortly after launch.
But anyway, as I said, what Dredge does best is hit the mood juuuust right. The mood and presentation is the main draw here, criticism about the depth of the mechanics or the lore is kind of beside the point, even if they could be improved.
You have to appreciate the details:
- The success jingle goes loopy when you fish an aberration, it's a delightful touch.
- Regular fish have fairly standard "encyclopedia" style entries, those of aberrations have a stilted quality to them, the subject of the verbs are body parts, not the fish itself.
- The animals in the background from update 2 add the feeling that life goes on, despite everything, that random events are not all bad.
Most of the fish look like they have growths, rotted, made host by something or gained some kind of mutation.
While the rest of them look like *something* trying to imitate a fish or crab.
Like the rock crab alt version, its straight up just a rock with some purple ooze imitating a crab, and the alt lobster suggesting its the source of it, same with that spiny stafish too, its alt version is literally a gaping maw.
Something is imitating sea life, being parasitic host to it or infecting/mutating it.
There's just nothing there beyond the image and the fact that they are worth a bit more for you to really interact or for the world to build off of.
This is how it is with almost everything aspect of this game and what inspired my original post. There really isn't anything that isn't superficial in Dredge.
Theme and tone and harsh mistresses, I guess?
Although... I guess you could craft weird, profane fishing implements from the aberrations. i could see it.