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The Marrows and Gale Cliffs have the most characters and thusly the most interactions and side narrative. The other areas just do not have the same level of character interaction or dock events, whether or not you believe it makes sense with the growing dangers of the areas.
I would not go as far as to call Dredge shallow (especially narratively, because I do believe vagueness and mystique are decent story tools), but the traveling merchant did feel a bit cheap to me. I did like how her dialogue transitioned as she got familiar with you, but unique fishmongers for each area would have been an obvious enough plus.
I would definitely disagree to saying that there is no character dynamism or growth. Very obvious things happen (or can with your participation) to several characters: the brothers bury the hatchet at Gale Cliffs; the dockworker workers' ambitions took their toll; the researcher gets a roommate; and most importantly our protagonist chooses whether or not to grow as a person with his ending and personal struggles.
What I find most appealing about Dredge, besides the fishing thematic and gameplay loop (because I do just generally like fishing games), is how pick up and put down the story is. I can be a good guy, a bad guy, or even just ignore everyone like a workaholic. All those examples above are basically at my own discretion and I can do them in whatever order I want. I can run straight from the Marrows to Devil's Spine and get started even without being able to catch a thing there.
Dredge did not have to be a tense nail biter or a novel of drama for me to enjoy it; especially not with a gameplay loop and collectible aspect I enjoy for its own sake. I don't know who would argue that it could not have been more (especially with a narrative DLC set to come out later this year), but that could be said for anything. I would have liked to have been infatuated with Dredge as well, but I was able to get enough from it to look upon it fondly and that is clearly a where the positive reviews are coming from.
Ps. If you call this game "shallow/rushed games I have ever played" I guess you only played ten games in your life because there's million of shallow/rushed games in this world that you should try and see what the real shallow/rushed games looks like
Overwhelmingly Positive just means almost everyone liked the game. It's not a review score buddy. Overwhelmingly Positive isn't everyone rating it a 10/10 game, it just means damn near everyone said "yeah I like it"
That's it.
I mean this is just silly lol, the fishing itself its extremely shallow, virtually nothing to it.
Fish at the SAME random locations, there's nothing complex about it, no patterns, no gameplay.
Special fish caught at complete random, nothing to it at all.
The whole criticism I am making is this is a very shallow simple game, there are fishing games with different bait, rods, locations, weather patterns, far more complex fishing mechanics etc. Dredge literally has nothing to it at all click a button and RNG on virtually everything.
I think you are missing the point here, you can like the game, its your opinion, I just found it way to simplistic and shallow to be a 'overwhelmingly positive' game, honestly this game could be a mobile portand made in 2-3 weeks, it is that simple.
I just dont see a game with this little effort put into it can be 'great'.
It doesn't really have any gameplay and could probably be finished in a few hours if you set your mind to it. I would say the graphics and setting are its only real decent points, everything else is just rushed/bare bones.
This game could genuinely have been made in one month. I agree there are games that are even more shallow and rushed, but this one is rated overwhelmingly positive so I was trying to understand why.
So far all I can really take from the responses is that some people like these sort of games where there is nothing really to it and also enjoy the aesthetic and setting, which I do as well, I just think there needs to be a bit more of a game there to gain the accolades that this one is.
I mean, look at other 'overwhelmingly positive' games and you might understand the discussion being raised.
Lol what can you do in this game for 54 hours? Legitimately you could 100% it in 10 hours....
You're not the center of the story. You're just a fish yourself. The best lovecraftian stories are the ones where you're just a small bug in the vastness of the world. The world and its horrors don't care about you. You're just a fisherman.
That being said, the game probably deserves being horror game of 2023 just for its masterful mix of melancholy and horror, combined into a fishing game, of all things. They nailed the mood juuuust right. Listen up nerds, here's the secret to a great horror game: you need to appeal to more emotions than just fear.
Then again, nailing the Lovecraftian horror mood requires some gameplay compromise. Leaning in too heavily on the business aspect kills the sense of the unknown, the same with going too far into the magic mumbo-jumbo. Seriously, the thematic balancing act is really quite a feat.
In that sense, pontoon girl is almost too convenient. She offers all services in one spot very far away from "home", is cheerful and has zero horror undertone. In Sunless Sea, the trip back home was scary in its own right; you were never safe anywhere but back in London.
Bit of a simplistic take and not really accurate. It implies this game has few criticisms and other games of the same category are games of the decade for the most part.
This game has so much to criticise after you realise it never really progressed or goes any deeper then the initial premise. Its a very rushed game with lots of mechanics and ideas that have not been thought through or fleshed even slightly. Once you have done one thing in Dredge, you have done it all pretty much, you just get a slightly faster boat to do it every now and then.