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1. Editing custom scenarios - most Settings can be changed in the txt file directly. Open the txt file in a text editor and all the settings are near the beginning of the file - starting money, time limit, income, time of day, etc. All these values can be changed and when you save the file the next time you run the scenario in game the new settings will be used. You can't technically edit the troop movements though, except to move them en masse to a new file using the steps I outlined above. You can edit buildables by choosing the scenario you want to edit in the "load buildables from" drop-down in the Create Scenario menu. This will import all buildables but NOT troop movements, which is where those steps come in. Be sure not to name the new scenario the same name as the one you're loading from or it will be overwritten.
2. "Recording Troop Movements" is how you implement both enemy and friendly AI in custom scenarios. Once you click this the timer will start running and the scenario will record which platoons from each team you deploy, the time you deploy them, and where you send them. Then when you play the scenario after saving it will be re-enacted in the same exact order you recorded it. The troop recording is a bit tricky in that yes you do have to get it right when you do it, but if you mess up you can always re-load the buildables and record again.
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If the 1st - as long as you haven't overwritten the original scenario you can manually export the existing troop movements to your new file fairly easily -
Open both files in text editor (e.g. Notepad)
In the original (old) file, ctrl+F search for "orderType"
Highlight and copy everything from here (including ") to the end of the document
In New (edited) version of scenario, ctrl+F search for the same text - orderType
Highlight everything from here to end of document (should be empty and therefore much shorter than what you copied) and press ctrl+V to paste in the lines you copied from the original document.
Save.