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I also don't mind bloom. So lowering those settings is also not what I want.
@Pet Project Games: Thank you, that would be appreciated! I know adding any setting also takes dev time and needs to be balanced against adding other features.
thankfully motion blur is its own setting, ive refunded games over not being able to turn that garbage off. ugh. hate it.
\Users\yourusername\AppData\Local\ripout\Saved\Config
At the end of it, put :
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
And save the changes, of course.
It'll remove chromatic aberration without affecting other graphic settings.
You can do this for any Unreal Engine 4 (and I guess 5) games.
You can also add :
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.MotionBlurQuality=0
r.DepthOfFieldQuality=0
to remove other ugly things like Film grain, motion blur and depth of field, if you want.
r.Tonemapper.Sharpen=2
to sharp a bit to reduce the blur from the anti-aliasing (you can put 1 to 10 on the setting, but imo beyond 2 it's too strong)
Voilà, hope it helps.
Thanks, I added it here:
c:\Users\Your User\AppData\Local\SpaceMyths\Saved\Config\WindowsNoEditor\Engine.ini
It seems to have changed a bit, but not everything worked
But yes, separate settings would be the better way to do this without lowering the quality of other effects.
I don't understand why developers add blurry effects to their games to make the game look worse.
Since some {me incl} don't have
<> HDR screens
> 4k SCREEN in 25" [max size acceptable] at 100hz min , /and can't quite get their hands on 1440p either
.......but own something like 25" 1080p/ 144mhz /gsync.... we use all those Scalings,DSR,DLAA.... above mentioned effects are known to be hated for degrading painstakingly tuned Rig into potato - or stroboscope /stutter