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This is going to be in early access, it's not a full release, so these are really subject to change and hopefully they do. The two things I see most commonly mentioned are the flashlight and the bouncing health damage numbers.
Devs, would it REALLY kill the gameplay to just remove the mechanic altogether? Let flashlights work?
Not removed, but the battery now drains much slower, and the recharge is much faster. As opposed to my original comment, the flashlight now recharges at a faster rate than it depletes. Maybe by 1.5-2x if I had to guess.
In a procedural game having certain enemies just ♥♥♥♥ over your ability to see seems really bad. I feel like this could only not be awful in a more scripted game with careful encounter design.
If I wanted an unreliable flashlight in a procedural game I would make it very simple. Every 2 seconds, there is a 1% chance that the flashlight will flicker out for the next 2 seconds. This is enough to keep players on edge, allows for some really unfortunate horror moments, but doesn't put them into a dull "search for batteries" behavior loop. Keep players focused on navigating the map and being scared of monsters, not looking for collectibles.