Isonzo
Adamello verdict?
The latest map has been in rotation for a while now. What do we all think of it?

Personally I've not yet seen the Attacking side win. The only cover is the peak/cliff side of the map and its in the hands of the defenders from the start. the attackers starting spawn is literally visible from some spots, cant even build the mortar free from enemy line of site.

speaking of mortars, the defending side in the first phase has immediate access to 2 mortars and 1 mountain gun. Im not sure any other map is so generous. Eventually attackers gain access to a mountain gun but its laughably exposed.

Basically everywhere is horribly exposed when compared to the other maps. Addressing this would make things more fun to play. My suggestions would be to expand the trench network on the open part of the map, put more sandbags around it (like by the mountain gun), put a few structures like tents down in the open side of the map to obscure defenders line of sight. Restrict many of the climbable surfaces in the cliff area to reduce some of the silly positions people can get in (like the ones that over look the defenders initial spawn). Maybe even remove the defender's mortars (keep mountain gun), 2 is just insane, especially when there is no cover any way. Ive got crazy kills with defender's mortar just cos its so obvious that the attackers are all clinging to the one tiny piece of cover they have.
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Showing 1-8 of 8 comments
Valkyrie Jan 11 @ 4:51am 
as always it looks good, but gameplay wise its not great. No clue how things like that repeatably make it past blackmills internal testing :/
Last edited by Valkyrie; Jan 11 @ 6:07am
Not long ago I posted a discussion talking about this and how there's not enough cover.


Originally posted by Valkyrie:
as always it looks good, but gameplay wise its not great. No clue how things like that always make it past blackmills internal testing :/

I agree
Ronin Jan 11 @ 7:17am 
Actually won on this map a couple times, really loved the final stage and the hectic combat for the last point. The open terrain on the left side is navigable when assaults are diverting attention on the right. If no push is happening in the mountains when the open terrain is too contested to push into cover of B point.

Granted, kind of a bad experience when teams are unbalanced and very experienced players give too much edge for defense. But it's true for other maps as well
Marty  [developer] Jan 15 @ 5:55am 
The map is beautiful but I must agree, attacking on Adamello is ROUGH. We are looking into this.
New maps such as Adamello and Montello are nice but their design places attackers in a situation of great dependence towards officers. In other words, no creaping smoke = no way to move forward.
Gordon_ Jan 16 @ 1:31am 
They play extremely poorly for the attackers.
Being dependent on litteraly 2 players to move forward is not the haul mark of good map design, quite the contrary. Also the spotting mechanic being that OP doesn't help at all.

It's the same design problems that plague certain maps since launch...
Looks very good but it's horrible in terms of positions. You can literally go on top of a peak and snipe attackers AS THEY SPAWN. Thats a horrible map design
this is how it feels to die for your country :poilu:
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Showing 1-8 of 8 comments
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