Isonzo
[SRB] Marlo Oct 5, 2022 @ 11:23am
Quality of Life Improvements
Hello, this is my second thread about ideas and improvements for Isonzo. Last one was about 20 Round Hellriegel as one of the weapons that could be added to the game, but the thread recieved very poor reception so nothing interesting came of it. However, this thread will be more straight forward and pretty much a list for a bunch of ideas for "Quality of Life Improvements" for Isonzo.

So lets begin! (These will not be in any perticular order)

1. More maps as backgrounds for in game main menu that would change from time to time. Only background right now is last objective of Dolomiti overlooking the entire map.
2. More music for the main menu, both Italian and Austrio-Hungarian.
3. Option for changing colors of name tags for enemies and teammates in game.
4. Removing Special Medal from counting towards 100% Completition of the game (i made whole post about this, but now one saw nor commented on it, there i explained why).
5. Option to add players as friends trough scoreboard without having to go to their Steam profile.
6. Bosnian names for bots.
7. More animations for melee weapons like backstabbing, slashing, smashing, stabbing (Arditti Dagger for example could have backstabbing animation added).
8. Zoom in ability for Machine Guns
9. Adding "Need Backup" and "Need Ammo" voice commands, because they would be very useful (write in the comments if there are any other missing).
10. Adding ability to pick up kits or just primary weapons of dead soldiers.
11. Adding a Compass that would be at the bottom of the screen during the game while player is alive (Optional)
12. Unique weapons assortment for Mountaineer class (Current one is worse then Rifleman regarding primary weapons)
13. Adding ability to go trough windows (most windows in the game are big enough so you could crouch trough them)
14. Skins for weapons obtainable trough in game achievements and tasks (I am talking about stuff like cloth and tape around the rifle or camouflage masking like leaves for forest maps and white paint for snow maps that will be added down the line, heck even veteran skins like worn, scratched and used looks for weapons).

This will be it for this thread. However ideas like Weapon Skins and Mountaineer Weapons will get its own threads where i will discuss the idea further. Again im repeating, weapons skins would be stuff like cloth and tape wrapped around weapons and camouflage maskings for adequate enviorements as well as scratched and worn veteran skins. All of it should be obtainable trough in game unlocks doing tasks.

Again, thank you all for reading and i hope we could discuss this further in the comments, if you have any more smaller and simpler ideas, post them down below.
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Showing 1-15 of 24 comments
[SRB] Marlo Oct 5, 2022 @ 11:32am 
Originally posted by Deviant:
Hello, I have yet to buy the game, but from I saw via Twitch I think I can agree. Especially with Issue #4. Hate when stuff counts towards completion which can't be reached by everyone. Did you consider sending this to the devs via Discord or Mail or another way? Doubt they will read it here.

Issue 4 stems from my experience with Battlefield 1 and its exclusive and time limited Dog Tags which counter also towards 100% and it sucks if you want to 100% complete the game.
Also i did not consider sending this to devs yet, first i want to see what community thinks, i doubt devs would listen to only one guy talking stuff.
Bishop Oct 5, 2022 @ 11:52am 
8. Hold breath should give a bit of zoom like with other weapons.
10. Not done during the war. You have the kit issued to you which you are set and trained to use. Throwing away your weapon to pick up a possibly empty one without any additional ammo isn't a good idea mid battle.
11. The mini map fills this role to me.
12. Not quite sure what you mean here, you think they lack unique choices in loadouts? Issue is there's only so many weapons that were used in the war and the role is more about their abilities and secondary than their primary weapons.
13. think this was limited for a reason (although never stated which, possibly map balance)
14. Not seen much evidence of this during the war, closest would be snipers but that would be during the lulls in offensives.

Originally posted by Deviant:
Hello, I have yet to buy the game, but from I saw via Twitch I think I can agree. Especially with Issue #4. Hate when stuff counts towards completion which can't be reached by everyone. Did you consider sending this to the devs via Discord or Mail or another way? Doubt they will read it here.
They do read it here, this is quite often a better place to post large lists like this than Discord as there it will quickly be lost.
[SRB] Marlo Oct 5, 2022 @ 12:07pm 
Originally posted by Bishop:
8. Hold breath should give a bit of zoom like with other weapons.
10. Not done during the war. You have the kit issued to you which you are set and trained to use. Throwing away your weapon to pick up a possibly empty one without any additional ammo isn't a good idea mid battle.
11. The mini map fills this role to me.
12. Not quite sure what you mean here, you think they lack unique choices in loadouts? Issue is there's only so many weapons that were used in the war and the role is more about their abilities and secondary than their primary weapons.
13. think this was limited for a reason (although never stated which, possibly map balance)
14. Not seen much evidence of this during the war, closest would be snipers but that would be during the lulls in offensives.

8. Yes it does a bit, but its temporary due to breathing. I dont see how it would break any balance if it was optional with right mouse button.
10. Day of Infamy and both Insurgency games have it, so it though it would be neat addition.
11. Yeah more less, this was kind of a filler idea
12. I mean that it lacks unique firearms choice because Rifleman has all bolt actions and also their variants with rifle grenades, Officer has all pistols, Engineer has least bolt action rifles but also a secondary pistol, Assault has to be most unique regarding firearms and last Marksman has all bolt actions rifles with scoped variants and also a sidearm. When you compare all this to Mountaineer, he only has basic bolt action rifles without any variants (rifle grenade or scope) and he has no sidearms which kinds sucks. I propose maybe adding one of those long wooden bipods they issued to Mountain and Alpine Troops, Ottomans also used those in Caucasus for their Ski Troops.
13. Yeah thats what i was afraid of, balance reasons. Again this is coming from me playing NWI Games which are also hardcore and tactical.
14. There must be something, because for example Ottoman snipers had camoeflage masking for their Mausers that has green markings on it looking like leafs and suprisingly Battlefield 1 made such skin for G98 in their game (its a common rarity skin) but it is very neat and only few will recognise it has historical reference for it. Arras skins in Battlefield 1 and Day of Infamy Achievement Skins could be exact reference to what devs could add. It should fit with no problem, especially worn scratched skins for veterans.

So, apart from these points, does everything before number 8 sounds like something worth taking into consideration?
Last edited by [SRB] Marlo; Oct 5, 2022 @ 12:09pm
what i personally think would improve game

for artilleryman class
remove static ones replace with constructable ones the whole point with this class is to make it so that only 2 people per team can use them
longer reload times or possibly decreased accuracy or or less ammo is other ways to help mortar and arty spam become less of a thing

the very fact that they were moving up mountains (infact there is a few pictures from light to heavy as ordnance is a term for artillery of course all these have different effective ranges) shows the light ones and possibly meduim ones were very close to the fighting

aswell as adding weapons a artillerymen would use possibly aswell as further ways to balance mortars and artillery from being to overpowered

if they managed to balance flamethrowers as a halfway between rs2 and verdun with a 20-30 metre max range i think it could work well with 1 per team if both sides used them historically

https://mashable.com/feature/wwi-italian-front

and call ins come in way too often i think they should be more limited and used for more tactical reasons which is the reason for limiting the amount of call ins at the same time and only allowing 2 maximum at once aswell as a longer cooldown for all call ins once call ins have been called in

you could even go as far as earning a certain amount of points before being able to call in certain call ins and basically you have earn those points again before you do another call in but that maybe could be going to far



rifle grenades its simply removing them and putting them into a new class with something unique like smoke grenades or extra grenades and a pistol as this class is meant to be a support class which i call the grenadier class with 3 max

and of course to help balance tickets could be increased aswell as increasing playercount to 28vs28 possibly higher with just adding bots (like 6 max) after playercount is full to account for all this to make there is plenty using all the other classes

the whole point is a way to help balance stuff without removing anything just balancing things and adding stuff in

as for maps maybe bits of extra cover like piles of rocks and debris and would help too

adding the trenches that start at each sector in as objectives this will allow a sort of verdun style mechanic to the offensive gamemode

for helping to fix people on machine guns as they easily get picked off within seconds i would suggest allowing a 2 shot kill mechanic basically it will take 2 shots to kill a person on a machine gun with a rifle or handgun this should allow them to be more viable to use for everyone so that they dont immediately die as soon as they touch a machine gun
Last edited by [6thAL.I] Pfc Emperror steve; Oct 5, 2022 @ 1:47pm
Bishop Oct 5, 2022 @ 1:37pm 
Originally posted by SRB Marlo Kartel:
8. Yes it does a bit, but its temporary due to breathing. I dont see how it would break any balance if it was optional with right mouse button.
10. Day of Infamy and both Insurgency games have it, so it though it would be neat addition.
11. Yeah more less, this was kind of a filler idea
12. I mean that it lacks unique firearms choice because Rifleman has all bolt actions and also their variants with rifle grenades, Officer has all pistols, Engineer has least bolt action rifles but also a secondary pistol, Assault has to be most unique regarding firearms and last Marksman has all bolt actions rifles with scoped variants and also a sidearm. When you compare all this to Mountaineer, he only has basic bolt action rifles without any variants (rifle grenade or scope) and he has no sidearms which kinds sucks. I propose maybe adding one of those long wooden bipods they issued to Mountain and Alpine Troops, Ottomans also used those in Caucasus for their Ski Troops.
13. Yeah thats what i was afraid of, balance reasons. Again this is coming from me playing NWI Games which are also hardcore and tactical.
14. There must be something, because for example Ottoman snipers had camoeflage masking for their Mausers that has green markings on it looking like leafs and suprisingly Battlefield 1 made such skin for G98 in their game (its a common rarity skin) but it is very neat and only few will recognise it has historical reference for it. Arras skins in Battlefield 1 and Day of Infamy Achievement Skins could be exact reference to what devs could add. It should fit with no problem, especially worn scratched skins for veterans.

So, apart from these points, does everything before number 8 sounds like something worth taking into consideration?
8. but that's how it works for the hold breath element, otherwise no point of the hold breath perks for it.
10. Doesn't mean it fits this game. Other games can do their own thing.
12. But that makes sense, the rifle grande and scope are the weapons of other roles, it's not their job to sit back and snipe or blow people up. Never seen any use of bipods on rifles during the war (other than the Tank Gewehr).
13. Yeah, although there's been some changes to zoning so might make sense to open it up again.
14. Again that's what I've said. Most snipers you see aren't for the combat like in the game, but the attrition combat inbetween the battles.

Yeah most of the points I don't mention is more up to taste and the time it could take. Such as new music, the amount of effort they put in I can see it not being a casual addition, but maybe one of the expansions they could make a track that fits the expansion and would work well then for the PR as well.
[SRB] Marlo Oct 5, 2022 @ 2:28pm 
Originally posted by Bishop:
8. but that's how it works for the hold breath element, otherwise no point of the hold breath perks for it.
10. Doesn't mean it fits this game. Other games can do their own thing.
12. But that makes sense, the rifle grande and scope are the weapons of other roles, it's not their job to sit back and snipe or blow people up. Never seen any use of bipods on rifles during the war (other than the Tank Gewehr).
13. Yeah, although there's been some changes to zoning so might make sense to open it up again.
14. Again that's what I've said. Most snipers you see aren't for the combat like in the game, but the attrition combat inbetween the battles.

Yeah most of the points I don't mention is more up to taste and the time it could take. Such as new music, the amount of effort they put in I can see it not being a casual addition, but maybe one of the expansions they could make a track that fits the expansion and would work well then for the PR as well.


8. I know, i meant that MG should get a little optional lasting zoom in
10. Just rememberd that Russian soldier did it in real life, but they lacked equipment so i guess not great argument.
12. My mistake here, it wasnt a bipod Ottoman ski troops used, it was single long stick they used to stabilize their rifles and aiming, you can see illustration of that in Men at Arms #269 Ottoman Army 1914-1918. I dont know if Italians or Austrian used them too.
13. Overall collisions of terrain and objects on maps are a bit restrictive and clunky when prone.
14. I dont think that holds very well, too much restriction and limits some nice creative freedom. It would be very wierd seeing someone screech about cloth wrapped around a weapon as a skin because it wasnt "muh world war 1 accurate" or just worn out scratched skins, like soldiers personalized their weapons with word engravings and stuff. Nothing over the top, just simple as possible. Be it combat like in game or atrittion combat, it doesnt matter, we are talking about a game presenting Italian Frotn OVERALL, not certain specific things. I personally didnt even know weapon skins in Day of Infamy existed until i saw some players having them because they did achievements for certain weapons, it was mostly cloth wrapped around the forehand grip of the weapon.
Last edited by [SRB] Marlo; Oct 6, 2022 @ 2:07am
as for bots it seems they just go into some sort of moshpit where they circle around eachother shooting and the odd stab i have also noticed that when you aim at them even though they arent looking at you they start moving i would also suggest getting them to use weapon and class variety and program them on how to use that weapon or class
Last edited by [6thAL.I] Pfc Emperror steve; Oct 5, 2022 @ 2:58pm
[SRB] Marlo Oct 5, 2022 @ 2:42pm 
Originally posted by 6thAL.I Pfc Emperror steve:
as for bots it seems they just go into some sort of moshpit where they circle around eachother shooting and the odd stab i have also noticed that when you aim at them even though they arent looking at you they start moving

They heal you, thats pretty neat.
Originally posted by SRB Marlo Kartel:
Originally posted by 6thAL.I Pfc Emperror steve:
as for bots it seems they just go into some sort of moshpit where they circle around eachother shooting and the odd stab i have also noticed that when you aim at them even though they arent looking at you they start moving

They heal you, thats pretty neat.

of course but they do get in the way atleast for me personally i would rather they didnt block my veiw by getting to close XD
for bots
i would also suggest getting them to use weapon and class variety and program them on how to use that weapon or class as a example

madsen and villar pellorasa can be used as a lmg to put down suppressing fire or can be used due to increased firepower and fire rate to clear trenches and stuff in close quarters of course this should be limited due to this in terms of these 2 weapons for each team maximum for these weapons only the rest of assualt will contribute to normal numbers

snipers should be used to pick people off at range

riflemen should be used to support the assualt class in meduim to close quarters fighting in assualts and defending and of course should be the most numerous for both classes for both teams

officers close quarters most likely best due to only mostly pistols and revolvers


other classes im not sure




Last edited by [6thAL.I] Pfc Emperror steve; Oct 5, 2022 @ 6:41pm
i will also say that if its possible to help combat lag to let players play more normally that have those problems

i will also say with console players numbers and everything should be the same dont forgett them and leave them behind otherwise console will die this includes marketing and publicity you need to keep it up and improving even just with updates

these games could be as good as bf1 just a more realistic version
Sir Clavius Oct 6, 2022 @ 2:22am 
The skins and killing animations - hardly i could call them as the ,,Quality of Life Improvements''.

This is not battlefield.
[SRB] Marlo Oct 6, 2022 @ 3:19am 
Originally posted by Ulrich:
The skins and killing animations - hardly i could call them as the ,,Quality of Life Improvements''.

This is not battlefield.

I didnt talk about killing animations, you dont have to kill someone to have backstab animation for Arditti Dagger for example. Backstab animation like in CS:GO, just normal animation of holding knife like you are gonna backstab. Also i didnt talk about color ♥♥♥♥ skins, i was talking about worn veteran skins and cloth wrapped around weapon.
Sir Clavius Oct 6, 2022 @ 8:06am 
Originally posted by SRB Marlo Kartel:
Originally posted by Ulrich:
The skins and killing animations - hardly i could call them as the ,,Quality of Life Improvements''.

This is not battlefield.

I didnt talk about killing animations, you dont have to kill someone to have backstab animation for Arditti Dagger for example. Backstab animation like in CS:GO, just normal animation of holding knife like you are gonna backstab. Also i didnt talk about color ♥♥♥♥ skins, i was talking about worn veteran skins and cloth wrapped around weapon.

And how these things could improve the quality of life?
[SRB] Marlo Oct 6, 2022 @ 10:13am 
Originally posted by Ulrich:
And how these things could improve the quality of life?

That was one of smaller improvement ideas regarding variety for animation, i should have thrown movement animations improvement there too.
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Date Posted: Oct 5, 2022 @ 11:23am
Posts: 24