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A) Not used in combat.
B) It would not be immersive.
C) Too few made.
Nice meme post.
You didnt even read the whole post? Why would you even comment.
Only one did exist and this 99% confirmed. It did not saw combat use at all, it was probably scrapped or destroyed. It is not Sci-Fi not even a bit, it was actual firing weapon that existed in prototype form at the time The Great War was raging. There is no such thing as "Battlefield route", BF1 is a showcase of tech that existed during WW1, but because creative freedom, all the tech was adapted for the gameplay purpouses so it could be fun and enjoyable, it does not take away from immersion, not even a bit. What takes away bit of immersion from Battlefield 1 is characters designs and certain choices in regards to gear, uniforms, facial hair and race of the characters. Lets say having only one Hellriegel for Assault class be available, that could be in a way a working model that only one soldier of the map has. I made this thread primarily because of information that Berretta 1918 will be added down the line, because it was in Closed Testing.
I wouldnt even made the post if i was expecting bunch of comments just memeing and writing just "no". Great community.
One Hellriegel too much already. The Hellriegel simply didn't saw combat, was barely made. The Beretta 1918 in BF1 is not even the one that was used during WWI. The WWI version was only semi-automatic, the full-auto version came post-war. BF1 gets lots of stuff wrong, don't use it as a source.
You ask for a weapon that makes no sense to be added.
It makes normal sense, it is a weapon made during World War 1.
Alright, i guess its settled then. But since Berretta 1918 was in Closed Testing, i am expecting it to be added down the line. There is no reason to cut such content, already fully modelled etc. Hellriegel wasnt even thought of so its alright. My intention wasnt to make this game more arcadey, but simply make it more interesting content wise. I played NWI Games, from Insurgency Source to Sandstorm, with mods and even with weapons in Sandstorm you get to have all sorts of weapons, ones that arent even accessible to militants and fighters in Middle East and some that are prototypes and commercial only in USA. So does that brake immersion in Middle Eastern setting of Insurgency, it kinda does if you ask certain people, i can get over it as long as firearms are done right and with respect. Thats it for this. Next threads will be less laughable if you consider this one. I was dissapointed that Fedorov wasnt in Tannenberg, even tho it was used in Romania in 1917.
Part of the issue here is this isn't that type of series. It's why there's backlash against BF1 elements, Isonzo and the WW1 series goes the historical route. BF1 got a lot of things wrong, even on their historical "factuals" and the equipment even more so.
So suggesting a weapon be added that didn't see use is the opposite of what the series is going for. The idea for the educational side for the game is to actually educate about elements of WW1, prototype weapons that have no real details on aren't really something to cover for it. This is also why some people just say no, it's not the first time it's came up thanks in general to BF1 which has given some people the wrong idea of weapons from the war.
The Fedorov runs in to the similar grounds, although at least a handful were given to the army, only ever been able to track down a source showing 8 being issued and no reports survive on their performance in the offensive. General numbers would have more in a single match than was made during WW1 so understandable why it wasn't covered.
Seems a bit unfair to blame the hole community for my bad taste in humor
But I did think the mods did just finde with details as to why not...