Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean there's a reason I already have 400 melee kills in 20 hours with the class.
^This with the "perk" light infantry and the canteen you can bypass and outflank in a speed there is bit on the naughty side and I like how quick that classe can place explosives on the objs. one have to blow up...
flare is nice, however it's only valid if you have a good officer on board
For all their independence on the map due to their speed, they're still very dependant on the rest of their team to make the most of their abilities.
I'd argue that the main reason they're not being picked is the lack of grenades, but then I see 1/7 or 1/5 engineers while several riflemen try trench clearing with the long rife/grenade combo, so that's unlikely to be the whole story, even if it's significant.