Killer Klowns From Outer Space: The Game

Killer Klowns From Outer Space: The Game

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PartyMaster May 29, 2024 @ 4:07pm
Everything wrong with this game so far
1 - The horrible spawns
It's pretty ♥♥♥♥♥♥♥♥ when you in 90% of the matches you play, if you memorize the spawn locations, you'll soon realize as a clown, that you spawn next to someone almost every single match and you can just bum rush them and kill them instantly. Survivors need like a 7 second head start, at the start of the match, or something that gives them the initial edge, briefly, just to get the hell away from a spawn rushing clown.

2 - The QTE bug (Fixed?...)
Every now and then, you'll experience that skill check bug, where you hit it right in the orange and it says "too late" and you're left wondering "how TF did I hit that too late?....." and then the klowns decend upon your poor innocent A-hole and tear it a new one(if they're good klown players). It also seems like the QTE zones are off and not positioned right for where you need to land your skill check. For example, if you try to go for the perfect skill check and try to land it in the green, you almost never seem to get it on a lot of objectives. If you land it in the orange that's a second or a second and a half before the green, you'll perfect skill check it.

3 - REALLY BAD GAME BREAKING BUG FOR KLOWN. Survivor escaping as they're about to be hooked onto cotton candy generator.
So while you're playing as the clown, you're about to place someone on the cotton candy generator, if the survivor decides to escape RIGHT as they're being placed on it, it can break your movement entirely as the Klown and you 100% cannot move anymore. You can still shoot, swing mele weapons and use the map wide jump skill, but you still cannot move. You're 100% broken the entire rest of the match. THIS needs to be looked at ASAP if it continues to be abused

4 - Game breaking bug for Klown when survivor leaves in the middle of an execution.
VERY frequently when a survivor leaves the game, right as the klown is attempting to execute them, if the survivor leaves before the execution bar is fully completed, the Klown will be completely frozen in place and unable to do ANYTHING. This HAS to be fixed A.S.A.P. of griefers will absolutely run this game into the ground.

5 - Cottonizing the boat objective
A lot of the time, trying to cottonize this thing is a pain in the ass and you have to aim at such a VERY SPECIFIC spot in order for it to work like 50% of the time. This needs to have an easier hit box.

6 - Items sometimes not able to be picked up on map, specifically weapons.
This bug is pretty rare, but it's still extremely annoying. there's just sometimes where you'll see a weapon on the ground, table, top of a car etc. somewhere and you can't pick it up

7 - The class system, especially the "Tough" human class
The hell is even the point of these different classes if nothing but the stats make them unique? There's no point to play anything different, except maybe handyman for skill checks(if it actually affects it). The human class Tough is absolute garbage in comparison to Heroic because of the MASSIVE stat drop in movement and stamina, for just a VERY SLIGHT increase to strength and health. It's the worst trap card in the game honestly and I haven't really noticed any passive tanking ability for selecting it. This system needs reworks really badly.

8 - The challenges are busted. Not all of them are tracking.
The Archetype challenges are still busted for some, not all, from what I've noticed. Athletic, Heroic, Tough especially.

9 - Grenade Launcher can or can't cottonize objectives?....
This gun is confusing the hell out of me because I've had games where I'm able to cottonize objectives and then other games where I'm unable to cottonize objectives. what's the deal with this?

10 - Party System needs minor fixes (Fixed)
So far everything about the party system when joining quick matches is pretty solid, except every now and then, everyone except the party host will experience a black screen after the round is over and get kicked/crash.

11 - The throw arc for humans will sometimes disappear. (Seems fixed so far)
A lot of the times throughout most of my matches, I don't know what suddenly causes it to happen, but whenever I'll go to throw anything, the arc that shows where it will be thrown doesn't appear and idk where TF I'm about to throw whatever it is I'm throwing at.

12 - Bounce caster cotton gun is absolutely broken. (Fixed for the most part)
If you go against even 1 klown that knows how to use this thing, you're pretty screwed. If an entire team has them, it's a damn nightmare and you might as well just forfeit as the humans at that rate. This thing needs a nerf BAD. Increase its heat generation per hit and decrease its fire rate, or something because this thing is absolutely broken. If I wanted to win as klown and use the least amount of brain cells possible, this is the thing I would use.

13 - The Popcorn Bazooka's range is a lliiiiiiiiiiiiitttttlleeee too much. (Fixed)
The damage for this thing is fine, it makes sense that it's like a shotgun. HOWEVER, being pelted by this thing from like 50 meters+ away, getting your health chipped and still being tracked constantly is a liiiiiitttlee bit much in my opinion and I feel like a lot of the community agree's.


I'll add to this list as I go and find more things that seem out of balance, in my opinion and if anyone else has anything they want to add, comment below and I'll add it to this post if it seems like it needs attention.
Last edited by PartyMaster; Jun 11, 2024 @ 6:22pm
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Showing 31-39 of 39 comments
PartyMaster Jun 2, 2024 @ 10:51pm 
Originally posted by ThreatDesigns.tv:
Loading into an existing game where everyone is already dead is pretty annoying as well, if not already mentioned.
Yea that probably falls under the category of terrible spawns. I feel bad as the klown sometimes when someone joins super late into the match and its absolutely botched for them lol
I just had a game where like back fill happened, but like 4-5 people back filled so it was about 12 humans.
Smeagoleyes Jun 3, 2024 @ 6:06am 
Originally posted by Devon North:
Just another killer favor game. You can swing and swing at the klowns and they will never get damage and continue to get you with thier weapon even though you have hit them SEVERAL times. Just another game where the killer takes almost zero skill and it’s unfailry geared tword the killer. You need a lot of skill to play as the victim if you want to even come close to beating the clowns. Just another game you can’t enjoy fully because the unfairness of play. Killers can do barely anything while the victims play their hardest and loose everytime cause the klowns have to have no skill to play. Just another disappointment. Your character will stop running even though you have full stamina. They changing of items mid fight is a disaster. Klown should be able to be damaged waaaay easier. Klowns just have unfair advantage and it makes it’s not fun to play.
Tell us your mad cuz bad without telling us.
ThreatDesigns.tv Jun 3, 2024 @ 6:42am 
Originally posted by Devon North:
Just another killer favor game. You can swing and swing at the klowns and they will never get damage and continue to get you with thier weapon even though you have hit them SEVERAL times. Just another game where the killer takes almost zero skill and it’s unfailry geared tword the killer. You need a lot of skill to play as the victim if you want to even come close to beating the clowns. Just another game you can’t enjoy fully because the unfairness of play. Killers can do barely anything while the victims play their hardest and loose everytime cause the klowns have to have no skill to play. Just another disappointment. Your character will stop running even though you have full stamina. They changing of items mid fight is a disaster. Klown should be able to be damaged waaaay easier. Klowns just have unfair advantage and it makes it’s not fun to play.
Yeah, that's a lack of experience, but do agree on the hitboxes being wonky a lot. I've seen some great survivors outplay Klowns with ease, whether bullying as a team, or even looping and embarrassing all 3 as a solo. Some people just learn or advance faster than others. Just have to keep at it rather than get discouraged and give up in under a week. If anything, I find the game survivor sided until you get 2-3 Klowns teaming up against you alone. But it's still new and balancing in these types of games is always an ongoing solution, never a finished product until they step away from the game.
Last edited by ThreatDesigns.tv; Jun 3, 2024 @ 6:43am
IcemayneXXV Jun 3, 2024 @ 8:15am 
The archetypes were definitely supposed to have special abilities. The challenges prove that. I am hoping the archetypes for both sides get their special abilities so there is an actual difference between the characters. Even the stats don't feel all that different while in a game.
Rilgar55 Jun 3, 2024 @ 11:55am 
Originally posted by IcemayneXXV:
The archetypes were definitely supposed to have special abilities. The challenges prove that. I am hoping the archetypes for both sides get their special abilities so there is an actual difference between the characters. Even the stats don't feel all that different while in a game.
The problem with how classes are right now is that they make no sense, you can just slap the tracker's stuff on the tank so why even name a class tracker? People think traps will be exclusive for the trapper but im sure it will be shared like everything else (we just couldnt unlock them because they are bugged or something). I get they want to give people freedom , but there should be at least SOME exclusive abilities per class, otherwhise some classes are just straight up worst because of stats alone
Last edited by Rilgar55; Jun 3, 2024 @ 11:56am
IcemayneXXV Jun 3, 2024 @ 1:59pm 
Originally posted by Rilgar55:
Originally posted by IcemayneXXV:
The archetypes were definitely supposed to have special abilities. The challenges prove that. I am hoping the archetypes for both sides get their special abilities so there is an actual difference between the characters. Even the stats don't feel all that different while in a game.
The problem with how classes are right now is that they make no sense, you can just slap the tracker's stuff on the tank so why even name a class tracker? People think traps will be exclusive for the trapper but im sure it will be shared like everything else (we just couldnt unlock them because they are bugged or something). I get they want to give people freedom , but there should be at least SOME exclusive abilities per class, otherwhise some classes are just straight up worst because of stats alone
That's what I am saying. I am hoping for actual class specific things overall. It seems like that was the intention at one point.
PartyMaster Jun 4, 2024 @ 1:49am 
Originally posted by Rilgar55:
Originally posted by IcemayneXXV:
The archetypes were definitely supposed to have special abilities. The challenges prove that. I am hoping the archetypes for both sides get their special abilities so there is an actual difference between the characters. Even the stats don't feel all that different while in a game.
The problem with how classes are right now is that they make no sense, you can just slap the tracker's stuff on the tank so why even name a class tracker? People think traps will be exclusive for the trapper but im sure it will be shared like everything else (we just couldnt unlock them because they are bugged or something). I get they want to give people freedom , but there should be at least SOME exclusive abilities per class, otherwhise some classes are just straight up worst because of stats alone
Yea that's a good point because If you can mix and match everything, the people that can play klowns really well are all going to play the same klown. The best klown, in my opinion, is the tracker klown because he has 3 health bars, good movements AND full stamina. His strength maybe ehhh, but that doesn't matter when nobody can outrun you and you can just popcorn bazooka the living ♥♥♥♥♥♥♥ out of everyone.
Rilgar55 Jun 4, 2024 @ 4:41am 
Originally posted by PartyMaster:
Originally posted by Rilgar55:
The problem with how classes are right now is that they make no sense, you can just slap the tracker's stuff on the tank so why even name a class tracker? People think traps will be exclusive for the trapper but im sure it will be shared like everything else (we just couldnt unlock them because they are bugged or something). I get they want to give people freedom , but there should be at least SOME exclusive abilities per class, otherwhise some classes are just straight up worst because of stats alone
Yea that's a good point because If you can mix and match everything, the people that can play klowns really well are all going to play the same klown. The best klown, in my opinion, is the tracker klown because he has 3 health bars, good movements AND full stamina. His strength maybe ehhh, but that doesn't matter when nobody can outrun you and you can just popcorn bazooka the living ♥♥♥♥♥♥♥ out of everyone.
Yeah , tracker has a ♥♥♥♥ load of stamina, good hp and betterr senses (can hear you from far away) so he is the most played. Only other one i regularly see is fighter because of how fast he moves. Tank is too slow and not nearly tanky enough, scout is a worst tracker and trapper is too fragile and his stamina is pretty much the same as tracker.
Last edited by Rilgar55; Jun 4, 2024 @ 4:41am
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Date Posted: May 29, 2024 @ 4:07pm
Posts: 39