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1. sometimes the spawns are pretty bad. i once spawned into an already running game with half the humans dead and a clown was like 20 feet away from me on the road. if he had just turned his head to the left he would've seen me. overall, i dont think the spawns are that bad, just for games in progress. i usually sprint around like a maniac at the start of the game and hardly ever have issues.
2. yes, qte and that sequencer mini game are pretty bad. not sure what is going on here. i can remember instances where the arrow is clearly in the good or perfect zone but i still miss despite pressing the right button.
3. this gun is terribly balanced. but this is indicative of several other problems with the game. mainly that ray guns are terrible and humans have a huge advantage in mobility. imo all ray guns should do some degree of permanent damage, like 10-50% of the damage done is permanent and lasts until the survivor uses a special item, is caccooned, or dies. this gives some degree of progress for chasing for clowns and the human can still get away. as it stands now ray guns are useless unless LOL is up. also nerf the energy drink and vaulting.
4. i agree. class balance is also pretty bad.
5. haven't experienced this specifically but just general crashes that aren't exclusive to the
party leader. they could be independent issues but idk.
6. yeah some of the objectives can be a pain in the ass to cottonize and some of them just stop working despite the prompt appearing and the objective being incomplete.
I take back everything I said about the PopCorn Bazooka, its just a matter of figuring out what to do against it and it becomes disgustingly balanced.
you cant interrupt the reload, brawler can outrun some of the humans, it does major damage up close, LoL gives two health states a damage boost and lets you kite, it has good range and decent damage dropoff, it has tracking, and you can move pretty quickly while reloading.
there really isnt much you can do against it
If you charge klowns while they have their cotton gun out, with bounce caster being the only exception, you'll always be able to kick the living crap out of them if they don't switch to their weapon to attack you or if they don't run away etc. The Popcorn Bazooka is no different, I literally invite anyone to a private match to change my mind again, back to it being overpowered because it's not.
yeah brawler cant outrun everyone but he can outrun quite a few of the classes. problem is that if the klown wants to use the bazooka to get kills, he has no reason to use any of the ray guns. you might be able to ambush them if you got a good loadout, but even then they get an invulnerability window with LoL, the reload animation for the bazooka continues thru the invuln window, and they can line up a shot for some big damage and easily kill you if they've chipped away at your health.
also melee is pretty janky in this game so if they turn around and just run away and shoot they can kite pretty easily.
+1
That's one thing I hate about DBD is there's literally no reason to play any other character. Making them each unique like TCM is way better.
The Archtype challenges shows what proficiency each Archtype is strong with
Tough Archtype is supposed to be the best at charged attacks, can pretty much one tap Klowns, good in corner ambushes but sucks at escaping chase, might have longer stun times per hit, supposedly
Archtype stats might be bugged along with most of the game's issues, doesn't help they are hidden or probably disabled like Trapper's Trap Ability