Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep up the good work :D
I agree with the backgrounds. The textures are awesome but the levels are really predictable, no matter what song you run through it with, if you could cycle colors depending on beats per minute or something that would be amazing, and it would change it up with out really re designing everything.
Keep up the good work and we are with you!
I'm happy to give ideas and feedback when they're needed, though. I'm now waiting patiently. 'u'
Glad to hear that you are still working on it!
I'm glad that it's being gutted (in a daft way)...
I genuinely, genuinely thought you were on the edge of something great when the objects where untextured, more neon, it had a distinctive style - I think the recent updates have caused a muddying of the look, and it doesn't have any character...
Definitely it needs to go back to the product description - about a game that responds to your music, levels that pulsate, generate and change in line with your beats and sounds and songs... that was definitely lost in the last update...
Please get rid of that woman singing (is it future shock?) if I have to hear it again, argh! I will go mad - at least let us skip it... it may have been mildly amusing first / second time, but no no no... don't waste time on your own music - people want this to play with 'theirs'... you have Audiosurf 2 snapping at your heels, great classics like Symphony and even oldies like Space Invaders Infinity Gene...
To respond directly to the six points...
1. Great / sad news, it means a much longer developer cycle, but maybe it was needed...
2. Sounds really promising.
3. Please don't forget that music is key to gameplay, they really can't be separated otherwise it just becomes "aaaaaaaaah" the game all over again...
4. Sounds good!
5. It needs to be distinctive like it was, retro neon, almost Tron-like
6. I understand there needs to be a single player element - but we just want awesome levels that react / generate to our own music!!!
THANKS!
I can understand not liking the "Future Shock" song and being able to skip it. I personally enjoy the song itself, but everyone is entitled to his or her own opinion. Having their own music in the game is an important part that makes their game unique. Same thing with the opening song from Drunken Robot Pornography, another favorite of mine.
As for Audiosurf 2 snapping at Dejobaan's heels... Really? Have you played a lot of that game? It's a flashier, less interesting version of Audiosurf. I regret ever supporting it personally. This game has a unique foothold in this genre, and I support the guys at Dejobaan who just want to make the best game they can (As far as I can tell).
But the whole signal thingy is totally breaking everything from beginning to end. It just makes me want to fly out of the fray, somewhere far outside so I can at least finish my 10 minutes tracks at all. Actually I'd totally love to even play longer tracks, but the damn signal thingy is just making it impossible, and the game feels like a chore instead of being fun. I agree that you gutted the game so far, and I totally agree that taking a step back is the right thing to do here.
I HATE being interrupted when I listen to music, and to have a game about music doing just that is as wrong trying to breathe vacuum or something. Just remove that feature, or make it optional if you really must.
Also the array of auxiliary sounds is annoying and unnecessary, it could be easily fixed by just taking all those sounds out and replacing them with visual hints.
For example... you have that targeting dot in the middle of the screen, right? Just put some colored dots around it which pulse, change shape or color or whatever whenever there's something going on, like you buzzing close to some object, or passing any objects.
For buzzing you could have a dot which changes color, and for passed objects one that pulses and changes color according to the number of objects passed per second. If you use that color for passed objects per second the player also gets a direct measure of where the golden spots to fly through are, and you can even acces the information tight spots where you really need to focus.
As for the visuals, they're not fancy, but them being fancy doesn't feel too important to me. A bit of variation will certainly help though. Some times the bright background has interfered with the visibilty of things directly in front of me though, that's a no-go.
And as for the shapes of the levels... The different 'cities' are a great idea, but so far they bring one curse along. They divide all the different possible level designs among many so called cities, making the individual cities relatively repetetive. Before you divide and specialize the cities you need to have enough variation to do so. Take a step back and throw them all back into one pot and see what comes to mind.
And last but not least, this may sound somewhat harsh but I'm just honestly stating my opinion, trying to give feedback. The game has some great ideas and I believe the potential for something great is still there. Credit where credit is due, it really was fun once and I know it can be again.
Oh, and the last official news post that we can see in the library page, the one with the level creation, will have it's anniversary tomorrow... And one year of no immediately visible news is not overly cool, you should throw this information and maybe something else in there, just so that there is a clear sign of life out there for everyone.