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My biggest problem in the end was that I had over 400 military money units und over 20 unused personal points while completely struggling in chapter 1.
Chapter 3 definitely needs more balancing since it is way easier than the two previous chapters.
Lost in chapter two randomly, morale when from 80% to 0 over 5-6 days with no explanation for the big drops.
After almost having finished all the scouting events in chapter 2 I still haven't found a use for trucks.
After taking all of the expensive/safe options for the tunnel building the germans still find it and blow it up creating 70 casualties (right after a line offensive so there's even more waiting for the acs)
completely forgot about the tunnels. didnt even register it at the time. i had 80% morale for a short time but was normally sat around the 95 to 99% mark
I obviously do not agree with this. My whole rehabilitation center was full of trauma patients. In chapter 2, after the special event my rehabilitation center was constant +20 over capacity due to having more then 20 trauma patients while having max doctors. It also raised the question for me if a trauma ward on a front hospital is history accurate but thats beside the point.
1. Some other points which came to mind is the inefficiency of the time slot mechanism. The 8 hours is not good because your employees are just doing nothing for 2/3 of the time and every slows to much down to a point that you dont get enough resources, treatment of patients are to slow etc.
The 12 hours is to long for most employees and they get exhousted/collapsed within 12 hours. This leaves you with the 24 hours and just doing it manually. But maybe i minx/maxed it to much.
2. Another point of the trauma doctors. A patient can take 18 hours, and they can treat 3 patients in a row. This means that they work for 40 hours and then take a rest. This is a little bit of a long time.