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What in the world are you smoking?
That's what "Metroidvanias" are though. Castlevania decided to imitate Super Metroid's formula, and Super Metroid is really easy compared to Castlevania at the time, and even the first Metroid was much harder.
Classic Castlevanias and Metroidvanias are different genres. One has more inherent difficulty because you can't grind the challenge away, and there's only a handful of ways to approach the levels. It's really not any deeper than that.
Well, SOTN is the only stretch, but he's absolutely right about the other games.
For the first the newcommers I believe there would be a challenge especially on the Luck mode. Or at least until they found out about the Alucard Shield+Rod combo and Crissaegrim
...If you want a new challenging classicvania, play Bloodstained: Curse of the Moon 2. Especially repeat runs with different characters and harder bossses. Then there's solo modes, boss rush mode, and legend hunter mode. Plenty of old-school challenge if you're willing to dig in deep.
Lmao. Aria at least has Death, and Circle has the dragon. OoE also exists.
Symphony is by far one of the easiest.
If you didn't explore enough they'd be a little bit harder but they're all full of really strong stuff to find. And at least these mostly don't have, like, 15 different things that break the game like SotN does. (Shield rod anyone?)
I could never beat Castlevania as a kid (♥♥♥♥ the Clock Tower.) The only reason I beat Castlevania 2 was because it had passwords and RPG mechanics like leveling up. Early Castlevania was brutal.
Agreed, Castlevania 2 was cool as hell. Not many Gothic Action RPGs at the time haha. I tried to see as far as I could get in the Arcade Haunted Castle, but I had no chance by the third level. I beat the Haunted Castle Remake, but definitely used Continues.
Most people think it is easy, because they grind and because it has a save feature. Is the game just as easy using Ritcher? (Yes, yes it is, even easier, if you spam his super powers all the time.