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Super Castlevania IV had a better gameplay whereas Dracula X reverted to Castlevania 1 style whipping.
Rondo of Blood had more stages, cutscenes and overall better level layout and more levels than this tonned down game.
The background of the first stage was still rad though.
I'd still be curious who directed Dracula X. I can excuse Rondo on the PC Engine for reverting to the NES Castlevania formula of gameplay but when Super CV IV improved on the system there's less of an excuse.
Imagine being a SNES player and buying this game (thinking it's basically Castlevania V without the numbering) and finding a huge downgrade while discovering your friend still owning a Turbo GraphX/Core GraphX having an arguably better game than a SNES version.
At least Alladin SNES and Genesis are both good 16-bits games despite their differences.
I can't tell you who directed SNES Dracula X, but what I can tell you is that Super Castlevania IV was worked on by a lot of people who would later leave Konami and found a new company, Treasure (Gunstar Heroes, Dynamite Headdy, Alien Soldier, etc.). So it was made by a bunch of people who were way more willing to experiment.
On a side note: Contra Hard Corps and Castlevania Bloodlines felt like Treasure games in term of quality yet they were released way after Treasure got formed, how come?
I am pretty sure that Vampire's kiss was rushed somehow since nothing prevented them from making the same levels as the original PC Engine game (minus the animated cutscenes). Earnest Evans on the Sega CD had a Genesis counterpart and it was still the normal game.
Just because developers could do more with better hardware doesn't mean they always did however, and occasionally you'd get games that just aren't as impressive/fun as they could have been. Perhaps due to budget, perhaps due to being rushed, perhaps due to both or even a number of other factors such as internal company politics or etc. Beefier hardware has never been an outright guarantee that games made for it would turn out overall better than games made for weaker hardware.
But nothing prevented the devs to port the same level design as Rondo of Blood.
Also, it was marketed as a sequel in Japan, so chances are the devs got free reign to change stuff.
If the game had been improved over the original nobody would have minded. The only way people outside Japan even knew about the original was through video game magazines anyway, so most people back then didn't know what they were missing out on
It explains a lot now.
Realistically, Dracula X was the next big game after Super CV4 as most people didn't even know Rondo existed. I remember thinking it was a decent game but it didn't blow me away. Wasn't until years later that we knew the full story and you could find PC versions of Rondo online.
This was funny since SOTN came out and referenced the plot of Rondo...which most folks had never played. And yet it didn't matter one bit.
>Also, it was marketed as a sequel in Japan, so chances are the devs got free reign to change stuff.
That kind of stuff didn't matter back then. Every CV game was just "the continuing adventures of the Belmonts" so there was no such thing as "marketing it as a sequel." It was just yet another game with yet another Belmont. Fans didn't need them marketing as anything but. The plot of these games never mattered then. Kind of still don't.
If Vampire's Kiss was the game that had CV IV's controls and got released after a hypothetical CV IV that kept the classic controls it would've been better accepted...
On top of that VK isn't a straight port of Rondo despite that they could've ported it (without the cutscenes nor CD ost obviously) and arguably the level design and "openness" of the level progression is way less obvious than with Rondo (only one set path for the "good ending" and not the possibility to go for the alternative path to make the game feel different from one run to another like with Rondo).
Yeah, I was fine with this. I still feel like Super Castlevania was one of the easiest CV games and a huge dropoff from CV1 and CV3 as a result. It was cool to go in all directions but also made it too easy.