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Seriously, what sort of garbage 10 dollar gamepad are you using that "after binding new keys they fail every few seconds"
I doubt anybody here believes that this is the problem of the game or the port. It's entirely you and whatever cheap input devices you use. The controls are absolutely fine and most mid-tier gamepads and up are superior to the dpads and buttons on any of the GBA models ever released.
Back to topic, perhaps game is being played on keyboard. Game feels is practically impossible thanks to permanent binding and no in-game options. They shouldn't have done that. These games, even Dracula X, aren't anything like the games in the older Collection, so you can't just work with that. Before Camilla, it's annoying to aggravating. After Camilla, it really is next to impossible, even for a seasoned player. I expect it was one reason for keeping the Rewind function, as it just isn't needed otherwise, except for lazy/easy retries for drops (sans DX, ofc).
Anyway, not everybody likes playing with controller either. Personally, I don't much care for playing this an X-bone because the D-pad location is uncomfortable for these kinds of games. Why should I have to buy a new controller for one or even a few lousy games? Besides, in reality, these are just ROMs being run through an emulator. Why wasn't the emulator designed to support both multiple controller bindings and keyboard bindings? Lazy butts. You can't tell me for the money people are paying, they couldn't have spent some time on more than just excellent partial controller support. Hell, they didn't even bother to limit the save states this time around. Ten each game? Useless, useless, useless.
Oh, and ftr, and should be obviously, game ratings don't necessarily mean anything. One person's treasure is another person's trash, and visa versa, not to mention the insanely moronic logic of appealing to popularity, bandwagon, or whatever other puerile pap you can come up with. "If everybody does [whatever], shouldn't you too?" Now, where have I heard that before....
maybe i should go jump off a cliff
And while we're at it, CotM is still one of my favorites.
See my review. I spend a whole con point blowing it to hell. It's the definition of cheap, cash-in, milking it, and fake. Fake doesn't refer to the difficulty, but the whole aspects of the game, and the game itself. I could blast it more, but it's a review. I wanted to take the time here for "trash vs treasure", but off topic, like how aspects of CotM beat SotN, not that it necessarily wins, but there's a reason I always bail. SotN is infuriating. More on that elsewhere if you want.
I'd understand the complaint of needing to mess around with Steam config (just let us rebind everything in the game please), but I didn't run into dropped inputs. This is on a Series X pad.
What does this have to do with anything, go get your e-peen points somewhere else.
The game-view is a terrible. You can hardly see what's in front of you, it's even worse for up and down, keeping a boss on screen is a nightmare.
It also seriously lacks a dash, so basically the only way to get away from danger is to double-tap the direction, which you'll fail from time to time.
All in one, this game really suffers from being made for a console with a tiny screen and only four buttons. It's a really shame that Konami didn't continue the saga on Playstation 2 and onward.