Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the card doesn’t drop, then rewind before the final hit. And go again. The drop rate takes effect on death not on monster spawn.
So for those annoying candles or enemies that take a while to kill, just rewind and voila! It still takes farming and well luck. But a lot less time and aggravation.
I wouldn't be all that surprised if M2 were fully aware of the DSS gitch, but chose to leave it there for authenticity's sake. It is after all a very well-known aspect of the game, and leaving it in would not disrupt anybody's enjoyment of the game nearly as much as patching it out would have.