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When you lose places on longer races to that setting's mysterious ways I start to think it isn't such a good thing after all. If there was a better visual damage model, that'd help - help you see how trashed you are at such and such a point. I crash into the AI on purpose. Rear-engine cars ought to be all that I race :D
Some tracks are a problem. I'd rather not turn the full damage setting on and off depending on the tracks. I don't want to abandon a race after being in it a long time because the car won't get up to speed anymore.
The volcano tracks that are long and curvy and steeply inclined, or instead are wildly bouncy w/insane suicidal drops off cliffs make the full damage setting not such a good thing - not then and there.
On those marathon courses where there are numerous frame-bending, sheet metal-rippling, window shattering impacts [those] can cost you the race if set to full damage.
Having the damage enabled just a handicap in this game because AI doesn't subject to it and online no one is using it.
For instance, in the long road races even if you doesn't crash, your tires will worn out, so at the end your car would be driving like it's on the ice.