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I have made tracks with no possible path for the AI, and they will still finish a few seconds behind you. I made another track where you can watch them hovering above the track following your car on replays.
The game gives the AI an artificial speed boost, and the leader usually carries that through most of the first lap, and sometimes it never slows the car to the normal pace. I have found that restarting the race will fix it sometimes, or using cars that just barely meet the minimum PI requirements can prevent the appearance of "The Chosen One" in most cases.
The AI is a problem in every Forza title, so if you'r expecting anything resembling consistency, realism, or fair- you're barking up the wrong tree.
My only reason to mention it now is that it didn't seem to be quite as bad in FH4. Maybe it was and I'm just forgetting. :-)
inb4 another person says there's no rubberbanding
https://steamcommunity.com/sharedfiles/filedetails/?id=2652491519
https://steamcommunity.com/sharedfiles/filedetails/?id=2652491739
My decision to buy FH6 or not hinges on them making either MP or SP racing good. Which would require either ditching lobotimized decade old "adventure" architecture and replacing it with modern server search and lobbies, or by making AI that at leasts pretends to race by same rules as players.
2 races, same track, same difficulty, same driveatars, given same cars, in same configuration.
They should drive about the same, right? Now compare their times.
1st race I stayed in 3rd position. Fastest AI was 2:56, slowest was 3:07
2nd race I used trick to give myself overpowered car, and smoked them. Fastest AI was 2:46, slowest 2:51.
Because *I* was much faster then them, AI recieved enough speed bonus for slowest AI in 2nd race to be still way faster than the fastest AI in 1st race was.
I've also noticed that no matter how spread the grid is, at the end, they will all end up in a little train formation. Sometimes, with car at the far back of the grid putting times up to 15 seconds faster that what it is possible for the car and class, just to join the formation.
It's so fake, inconsistent and unfair. The AI has absolute control, and it will win if it has decided to do so, or it will sandbag you, which I find equally insulting.
I would like to be able to increase the difficulty a step or two and learn from the encounters while also having a chance to win. As it is, if I want to win, I have to pull back the difficulty one or two notches or I risk one driver leaping several seconds ahead at the start and never letting me get closer than that. Too frustrating imo.
In FH4, usually played at Expert or Pro, now I feel like Highly skilled is risky... heh.
The AI work normally for a AAA car racing game. *That is the truth.* How many racing games do you own and play, timothy?
Why won't I call you again on lying for only personal wild dramatic effect? I mean, now you have said it twice, so you'd deserve it for sure. I won't because the first time you did it and I said "lie" you told Steam Moderation I was breaking their you can't "insult" fellow Steam users rule, and I got banned.
People who lie are lying in the moment. People lie on a daily basis. It's so common. I called out bad behavior; I did not judge timothy_gammey's overall moral character.
So report me again Timothy and try to get your revenge, because how dare I call this reposted fanciful tale a second helping of cold b.s.
This game is 'dead' to players like me, by now having exhausted all new playing possibilities. I got my money's worth out of this game when I surpassed several hundred hours of play, so a second ban from your hand using Steam moderation's knee-jerk rules enforcement won't matter.
Will you click "report this post" and people very likely soon see my post be censored and "banned" go up under my gamer name again...and would they see how thick-skinned timothy_gammey is under a little pressure of disapproval of one of [his] posts?
Maybe this thread is dead and you won't revisit it, so my post will not be censored this time.
Try it for yourself.
There are a few people who jump on this every time it is brought up. It isn't often, but when it is the passions almost spontaneously rise with the same few players. Oddly, they put in alot of hours in the game anyway (and apparently the trash AI), as hard as it allegedly is to abide these unique troubles found in Forza Horizon.
Maybe the way out - the way to realistic fun, and to avoid being troubled by the glaring faults *ahem* Playground Games has made and stubbornly sustained for a couple of years here with the awful AI is to play only real people.
What I did try for myself, and this is what actually matters here, is drive races on both dirt and concrete tracks, randomly this very afternoon. I put the camera in reverse during three replays and saw normal driving being played out before my eyes - played out of the competent programming built into this Playground Games game.
Readers, try it yourself. Watch your replays.