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Also, with race this long, there's good chance game will freeze after reaching finishing line.
Some cars (like season ones) can be sold at auction for millions.
Got 2x E63, putted the lowest price, got 6 millions...
I already bought a 20 millions car...
Fix your paging files if the game is freezing on you.
[edit]
just checked: 13 minutes lap in S1 car got me 45k XP and 140k CR. Multiply it by number of laps.
Exact amount will depend on your difficulty settings, possible xp perks your car has, and how much you use rewind (it deletes accumulated skill score, so no XP from streak).
Are you in rivals, or racing???
67k XP and 276k CR.
It appears XP is softcapped, but CR is proportional.
and no, I'm not doing more laps to test it further.
[edit]
scratch that
I forgot first car had +25% XP perk and +15% skill score perks. So there may not be even a softcap on XP, and gain is irregular due to difference in XP from skills.
Used McLaren F1 GT. Good car too, while drunk I did lap in 25 seconds less than in CLK-GTR sober :D
So:
32k XP, 135k CR in 1 lap
64k XP, 291k CR for 2 laps
So XP appears linear to distance, as for where extra 20k CR? I've got no idea. But I rolled 20k in wheelspin at end of race, possible it was included in post race popups?
It also appears they fixed exploit where you could set AI at max for maximium CR, and then disable them in blueprint. Now you don't get CR bonus for AI if there's no AI in race, got only 120k CR in 1 lap with AI disabled
(Race solo though , without other driveatars)