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Until then I suggest only using the editor casually and not getting to committed to any particular works.
There are a lot of bugs with the editor right now, including not seeing objects when played locally, and not having traffic in online street races. Faulty checkpoint visuals and stuff like that.
I know I am waiting patiently.
i was spending my 10 hrs for my track and guess what if game Crashed or BSOD the hole things i had created ...Be gone!!!
...this is basically option that the game should have for players.
In Fh4, we could edit checkpoints and stuff, but even then it was on a single session.
I wish more people knew ahead of time not to trust the editor, I can see a lot of heartache there.
I get scared spending more than an hour in there. For now we just need to wait it out and look at all our prior excerises as practice.
As it stands, the blueprint has many flaws:
-Checkpoints not working
-Unable to widen or narrow checkpoints
-A.I not being able to follow a racing line, thus making it incredibly easy to beat even in Unbeatable.
-Having to test the track for a set amount of laps from a blueprint, instead of just one like in FH4
-No being able to change lap number or even music, weather, car selection without having to re-test the track for some odd reason. In vanilla events, this does not happen thankfully.
In FH4 once you created a track, you could freely create blueprints on the fly without having to re-test.
I hope this is not a design choice and it will be fixed.