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Ein Übersetzungsproblem melden
I think I will try recording a test of the game and benchmark using MSI Afterburner and HWInfo before the the next driver update and then run the same tests after and see what the difference is. (If one doesn't come out soon, i'll just roll back, test then update.
Hi, could you post the basic specs for you system? After you noticed the screen tearing, did you check you're settings to see if something changed? If so, what settings were different? (If not could you check? Some have reported some settings have changed)
Would be happy to help try a few things, or think of a few different things to try whenever you have the time.
Although it's generally quite happy to keep my settings 99% of the time, every now and then it seems to default to benchmarked settings whether pulled from the games benchmark or Ge-force experience I'm not sure. Rendering type, monitor frequency, vsync are those that stand out from memory. Doesn't make it unplayable just terrible performance.
If the game runs like ass after a game/graphic driver update, in-game video settings is a good first place to check.
Imagine thinking that a developer is supposed to keep working on a game after it is released, instead of finishing work before it's released and selling a finished game.
The building/loading shaders (Optimizing for your PC) is normal.
But a quick look at settings and it's back to normal in 30s :
- Check Resolution and Vsync
- Disable MSAA, enable TAA
- Check graphic preset (High/Ultra/Extreme)
What logic is that if I may ask? Someones logic who doesn't understand tech when it comes to video games I guess.
The game was finished and there's no shame in patching bugs as you can not release a game which is fully free of any bugs or even potential improvements you can work later on as you keep supporting the game. No wonder gamers have such a bad reputation among devs when people like you exist.
Yep. That's exactly what happened for decades, until about ten years ago. There is a difference between a game having bugs, and a game having serious, obvious bugs that the developer knew full well about before release. Games did not used to release in that condition.
We're not just talking about bugs. We're talking about games that are not even fully developed and feature-complete.
Games are not supposed to be "supported". This is another brand-new poisonous idea that businesses have convinced their customers to adopt. Games are supposed to be finished and released. If rare bugs are found later, patches can be made available (voluntary, not forced). Games are not supposed to be continually muddled with and fuddled with after release, continually added to and fadded to and changed into very different experiences so that it's literally impossible to replay a game that you loved because it literally no longer exists. It's been Lucased into a different game.
The reason you are able to play classic video games is because they weren't "Live Services".
The obliviousness of this statement blows my mind.
I honestly don't care what you are talking about since I didn't originally respond to you. Like, how self centered are you to jump into a comment that was directed to someone else and make it about what "we" are talking about? He was clearly upset the game keeps changing his settings whenever there is an update which is in fact insanely out of touch.
However, games are totally supposed to be supported nowadays. That's just the reality we live in. Just because games way back in the day were not doesn't mean things can change. Like what are we even talking about here?
Yes, games are supposed to be finished when they release. Some games are, some are not. Those who are though, still get patched and possibly get expanded on. Are you now also complaining about free updates that expand the game which was not originally planned for release? Just stop.
If bugs are found, they deserve to be patched and what do you even mean by voluntary? To have them downloaded by choice? How ridiculous to even suggest something like that. If bugs are found, no matter how rare or not, they will get patched. If you really wanna complain that they "force" that update onto you by fixing errors you reached a new point of how pathetic this really is.
I don't think you or I get to decide whether games are supposed to be worked on after release. Developers do. Whether you think they shouldn't is irrelevant.
Did FH5 get muddled and fuddled with so it became a different experience? A totally different game by chance? Absolutely not. People like you just search for something to be pissed about and complain about. Pathetic.
Keep in mind you just took a dump on everything you can think of but not the actual topic which "we" were talking about.
Sorry, but what am I missing here? There's a guy complaining about a game getting patched because his settings change. This statement is just absolutely true.
The only thing that COULD or WOULD happen would be they (the devs) would introduce a patch that would revert all settings to default.
The only other VERY small chance that the settings would change of their own accord would be if you had some kind of auto optimization enabled. This could be using the in game "Auto" setting for the graphics preset or it could be being changed through nVidia's "Geforce Experience" settings or AMD's Adrenaline software.
I've been running this game since launch on a 5950x and a 2080 Ti, both of which are overclocked and then some. I've never had any of these problems pop up, ever.