Forza Horizon 5

Forza Horizon 5

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P_Lavv Mar 4, 2023 @ 6:56pm
FOV is total trash
Can I increase the FOV above 55 in a modern racing game? Nope! To hell to triple screen and ultrawide users, we only care about consoles! Seriously anyone know of any way to do it "outside" of the in game settings, now that Playground wants to kill modding?
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Showing 1-9 of 9 comments
meh Mar 8, 2023 @ 3:39pm 
FOV in FH5 is set on the Y axis (vertical). Vertical FOV adjustment and scaling (Horz+) is the proper way as it ensures that wider aspect displays are not cropped (Vert-). A lot of people don't really understand what it is they are setting (maybe yourself as well, I don't know) and just assume that it is the same thing in every game.

IMHO 55 degrees is high enough for the in-car view. This is equal to 85 horizontal on a 16:9 display. This is fairly typical for a racing game. Setting it too high makes judging distance more difficult. While Horizon may not be a 'realistic' game, you'll find that a lot of sim racing enthusiasts actually use quite a low (vertical) field of view for this very reason (and with triple-wide setups specifically). There are also other reasons why 55 is the limit in this game, as you can see here in my screenshot. https://i.imgur.com/1296hY1.jpg

I'm prone to simulation sickness (mostly headaches and general feeling of disorientation) if a games FOV is too narrow and I don't have any problem with the in car view set to 55 degrees. I would absolutely never play any sort of shooter or fast action game below ~65 but 55 here is fine. It looks fine on my 49" 32:9 display as well aside from that small bit of clipping you can see in my screenshot above.

If you really need wider then unfortunately you'll have to settle for an external cam. The hood cam can go all the way up to 70 degrees. If you're used to horizontal angle settings, use this website to figure out what you want to use. https://themetalmuncher.github.io/fov-calc/

Take care.
P_Lavv Apr 2, 2023 @ 9:37pm 
Good that the game suits you... Its entirely possible that the devs support more options and make a FOV setting that allows drivers to see both mirrors if that's what they prefer. It's laziness and catering to a casual audience and not people with high end gear. Most other racing games allow for this, and the fact they don't support VR in this day and age is also baffling.
PAWNSTAR Apr 2, 2023 @ 9:53pm 
Originally posted by P_Lavv:
Can I increase the FOV above 55 in a modern racing game? Nope! To hell to triple screen and ultrawide users, we only care about consoles! Seriously anyone know of any way to do it "outside" of the in game settings, now that Playground wants to kill modding?

not that i know of, it doesnt have the customisation that you get if you were playing iracing most likely get banned on mods too
kinda like the rtx mod that came out at the beginning when forza didnt have rtx

and every car game should have iracings level of customisation for all resolutions and triple screen setups

although forza looks fantastic on the 49" 32:9 superwide ... that FOV isnt an issue
but triples is a different story
Last edited by PAWNSTAR; Apr 2, 2023 @ 10:03pm
meh Apr 3, 2023 @ 2:13pm 
Originally posted by PAWNSTAR:

although forza looks fantastic on the 49" 32:9 superwide ... that FOV isnt an issue
but triples is a different story

No, it wouldn't be. As I've explained, the games FOV setting is VERTICAL, not horizontal. Wider aspects will scale properly. Single display or 3, doesn't matter. Add 2 more of my 32:9 displays and the center one would look exactly the same as it does now.
PAWNSTAR Apr 3, 2023 @ 8:18pm 
forza has very limited customization of viewing angles... Iracing allows user adjustments to say driver cockpit and is fully adjustable aswell as general FOV.

for triples you wouldnt use as much FOV as this distorts the outer monitors and that defeats the purpose of the slider and why the user is trying to make it wide in the first place

or in single monitor situation distorts the outer edges depending on how high FOV slider is set the higher it is the more distorted or skewed the edges become
so the wider you want it at the price of distortion which is a generic flaw through almost every new game

where Iracing custom FOVs and Cockpits doesnt distort and has vertical and horizontal adjustments

iracing is the only car game i can think of that does this & Thats an ancient game

Technically if you black bar 16:9 thats ultrawide but FOV adjustments doesnt mean distort the corners which happens in most games and make it fish eye (Kinda like a filter instead of proper support) because if it didnt skew everything would look correct with a ultra or super wide aspect ratio no matter how high that slider goes

But for ultrawide, superwide support it will do ... and thats where this feature lost its way
hence fisheye for all

FOV is mainly used for 16:9 users to get more of a view in there little square box ratio
and i dont see that to be an issue wtih ultra or super

A great recent example of this Would be The last of us part 1
where changing FOV just makes it wider and doesnt distort ( True ultra super support working as intended)

but then again this may be by design to give you a sense of speed
which i highly doubt cause there FPS and 3rd person games out there that do the same thing
Last edited by PAWNSTAR; Apr 4, 2023 @ 2:53am
SeeNoWeevil Apr 4, 2023 @ 5:44am 
Originally posted by PAWNSTAR:
FOV is mainly used for 16:9 users
You don't understand FOV, at all.
Kosm1cznY Aug 20, 2023 @ 9:38am 
Playing sim games I am used to set FOV values so I feel speed and see more cars interior. Like in Assetto Corsa. Arcade and simcade games just suck so hard in this department as it is made for casuals that have VERY LOW demands for racing games.
Last edited by Kosm1cznY; Aug 20, 2023 @ 9:38am
PanPan Aug 25, 2024 @ 1:18pm 
You can't change FOV angle : you actually chose the distance of the camera vs your car (the angle is always the same).
I would like to increase angle without the camera going backward...
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Date Posted: Mar 4, 2023 @ 6:56pm
Posts: 9