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IMHO 55 degrees is high enough for the in-car view. This is equal to 85 horizontal on a 16:9 display. This is fairly typical for a racing game. Setting it too high makes judging distance more difficult. While Horizon may not be a 'realistic' game, you'll find that a lot of sim racing enthusiasts actually use quite a low (vertical) field of view for this very reason (and with triple-wide setups specifically). There are also other reasons why 55 is the limit in this game, as you can see here in my screenshot. https://i.imgur.com/1296hY1.jpg
I'm prone to simulation sickness (mostly headaches and general feeling of disorientation) if a games FOV is too narrow and I don't have any problem with the in car view set to 55 degrees. I would absolutely never play any sort of shooter or fast action game below ~65 but 55 here is fine. It looks fine on my 49" 32:9 display as well aside from that small bit of clipping you can see in my screenshot above.
If you really need wider then unfortunately you'll have to settle for an external cam. The hood cam can go all the way up to 70 degrees. If you're used to horizontal angle settings, use this website to figure out what you want to use. https://themetalmuncher.github.io/fov-calc/
Take care.
not that i know of, it doesnt have the customisation that you get if you were playing iracing most likely get banned on mods too
kinda like the rtx mod that came out at the beginning when forza didnt have rtx
and every car game should have iracings level of customisation for all resolutions and triple screen setups
although forza looks fantastic on the 49" 32:9 superwide ... that FOV isnt an issue
but triples is a different story
No, it wouldn't be. As I've explained, the games FOV setting is VERTICAL, not horizontal. Wider aspects will scale properly. Single display or 3, doesn't matter. Add 2 more of my 32:9 displays and the center one would look exactly the same as it does now.
for triples you wouldnt use as much FOV as this distorts the outer monitors and that defeats the purpose of the slider and why the user is trying to make it wide in the first place
or in single monitor situation distorts the outer edges depending on how high FOV slider is set the higher it is the more distorted or skewed the edges become
so the wider you want it at the price of distortion which is a generic flaw through almost every new game
where Iracing custom FOVs and Cockpits doesnt distort and has vertical and horizontal adjustments
iracing is the only car game i can think of that does this & Thats an ancient game
Technically if you black bar 16:9 thats ultrawide but FOV adjustments doesnt mean distort the corners which happens in most games and make it fish eye (Kinda like a filter instead of proper support) because if it didnt skew everything would look correct with a ultra or super wide aspect ratio no matter how high that slider goes
But for ultrawide, superwide support it will do ... and thats where this feature lost its way
hence fisheye for all
FOV is mainly used for 16:9 users to get more of a view in there little square box ratio
and i dont see that to be an issue wtih ultra or super
A great recent example of this Would be The last of us part 1
where changing FOV just makes it wider and doesnt distort ( True ultra super support working as intended)
but then again this may be by design to give you a sense of speed
which i highly doubt cause there FPS and 3rd person games out there that do the same thing
I would like to increase angle without the camera going backward...