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And Raytracing only affects cars, hence why the low cost of performance.
Unlike your example of cyberpunk with which it has its entire world render with raytracing.
what rt did they enable? global illumination? cos i still cant see the reflection of other cars
imo, control does rt so much better than cp2077
theres only rt reflections for your own car right now
I notice some of the house windows do reflect with RT. But confetti in the air or even the other player's ghost cars, those don't reflect at all. So is confusing.
I feel like that's a missed opportunity for PGG to have a full ray traced environment. But nope, the team doesn't care and are just stupidly lazy imo. I mean hear this, the upcoming FM in 2023 confirms full rt. When FH5 was first announced, PGG says ray tracing was in the game. But only in Forzavista... Shouldn't FH5 have that in the first place or is it just what the game's engine can actually run back when it was announced?