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Highly Skilled AI is perfectly beatable with even stock cars, well tuned car will beat Pro driveatars. Against Unbeatable, well, you'll need either meta tune, or to play dirty.
I think you should state the difficulty you play on.
Good start at gitting gud is to disable driving assists other than ABS, and racing to get feel of how far you can push car, before it refuses to stay under control. And general basics of racing, like when and how much you need to brake, or when you're adding too much gas. Cars generally follow real-world physics, so they are consistent and easy to predict.
Also, you may want to lower AI difficulty until you get better hang of the things
Well, I'd go for a thinning out of the worst of them, with their so perfect racing line and so perfect adhesion to the track. These are the ones that run faultless races never losing a corner and hitting a wall. These are all of them.
You can't crash them into nonexistence; you have to badly mess with the A.I.s' AE (artificial emotions).
Here's a way they'd never see coming and cannot understand, no matter how smart the devs might make them, because it is absolutely senseless and unnatural.
Race them in Rivals mode on the Horizon Festival Baja headquarters' namesake sand dune track, up in the far northwest part of the map. You select your fastest eligible track toy supercar to race the AI in S1 class off-roaders. Authentic dirt track type vehicles only! Hilarious.
You smoke them, naturally, doing 200 mph despite the slicks and street scene suspension you've got. Repeat 20 times a day until these that you challenge begin, over a few weeks time, to start to lose the will to live. Hopefully half of those will eventually fade away into nothingness (artificially).
It will take a few years to run the most perfect AI off and out of the game files. Race them one-by-one-by-one in Rivals on every wide open (very few or no rocks trees or cactus trackside) sand duney course in Mexico in this exact same way; your unbeatable in speed supercar against them confined to the game's S1 off-roaders.
Sure, you can change rivals in those when supercars are being used by knuckleheads to beat your giant SUV on off-road or rally tires, or a actual rally-only car, or a dirt 'buggy,' but should you have to? Street scene suspensions and drag tires on supercars would not work on dirt and sand tracks, or in the country where there is no track, just point yourself in the right direction open land.
The supercar driver is engaging in a kind of cheating, IMO. Vehicles the game itself classifies as off-roader or cross-country types belong on those tracks to use [if] to fairly race other players who are using cars that'd actually be able to succeed there.
In Forza Horizon 4 the game automatically limits cross-country races to a SUV hero owner. You can't go to your supercars. If you don't have the type the game shows you to have for the punishing cross-country race, well, you just have to go buy one. Off to the store you go. And you will have to have 100,000 credits to make it work well.
I've noticed today that in singleplayer, which I greatly prefer to racing real live people, if you are using a car on a dirt track that the game prefers to be raced on concrete, like the VW Beetle '63 Vocho edition that I used, you will see inappropriate cars in the AI competition. That is a bummer.
I made that Bug a dirt racer by using the right parts, which do slow that car down and make it handle worse. [Because] not using Vocho edition slicks and the supplied dragster suspension, or whatever, lower your handling number but! raise your off-road number.
The cars that are legitimately multipurpose, like that "bug" one is (potentially) can be used with and against real human others in baja and cross-country and be fair enough. They have as much fun in rivals multiplayer.