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Boo hoo it's not a "leak" so what. It's a memory issue that the devs pin pointed and aknowledged.
"ItS nOt pRoOf" is that the World since covid now? Are you gonna come up with some Story how the Performance issue is artifically created by Joe biden or something?
Yea, some avs' do. I use webroot myself which checks a wide range of stuff.
Whole PC was running so hard that for a minute it forgot how to manage my fan lights, they flicked to the default white for about 3 minutes. Oddly enough while my CPU was being taxed to its absolute limits and slowing down very hard, my 32GB of RAM were just fine.
Other part's possibly what Castillo was seeing with increase in some sort of system level processing, though don't think we generally have visibility at that level to know what it's actually trying to do.
Neither the pagefile change nor uninstalling Geforce Experience solved the problem for me.
Theoretically you should be able to use the windows debugger to see what's going on but doesn't seem like windows is allowing access to system.
https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer
Process Explorer is also a partially third party partially microsoft utility that can also provide some insight, click system -> property -> threads tabs. There presumably is going to be a large amount of them all coming from one common source. Hopefully that can least point you to what's starting all these threads.
Also, if it was a memory leak, generated by the game engine everybody would suffer from it. But again, people talk so much nonsense these days.
What some people call "memory leak" others call it "terrible management of your operating system and having zero clue about computer knowledge".
I did that, and it seems like all the threads are coming from "steamxbox.sys", if I'm understanding this correctly: https://i.imgur.com/yHKzfp9.png
https://www.reddit.com/r/Steam/comments/bgtahm/fix_steam_2030_high_cpu_usage/
I suppose alternatively probably try disabling steam controller handling, could've sworn xbox controllers had native xinput on windows now so should theoretically work without steam wrapping around it.
Aye probably is what most of it is, think early discussions about game's ram usages lead to the consensus that it doesn't really go over 8gb.
At the very least this has unearthed other things.
I have been playing it for around 10 minutes and the thread count has remained pretty much the same (just above 4300, which is normal).
I can't believe this was the cause, I would have never guessed something like the controller could cause such problems.
Thanks a lot for all your help!