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There was also one where you would be refunded skill points if you sell or gift away cars, so you could buy a car, buy wheelspins, gift away car, and repeat whole process, but now perks "stick", so you have to actually grind skill points out again to buy more wheelspins.
If you get a legendary on a super wheel spin in slot 1 or 2 and there is a common/rare car you already own in slot 3. You can basically collect the legendary and then close the game when the message that you already own the car in slot 3 pops up. Once the game is restarted you can respin the same wheelspin and keep the car.
Edit: By "same wheelspin" i mean it will have the same outcome, legendary in slot 1 or 2 again, and rare/common in slot 2 or 3, just with different cars. So if you had all common/rares in your garage... well..
The only action I saw taken on afk races was better afk detection during races.
Anyway, why even bother banning people who play afk events instead of, you know.. banning those who upload them?
I've done dozens of them, not AFK as such (by which I mean I didnt put a rubber band on the controller), over the past days and havent been banned, it seems extremely unlikely anyone got banned for doing an Eventlab race that uses game elements, I suspect there might be something else going on here.
Since all those AFK Eventlab races are still available (as of 10 mins ago) and they havent been removed or banned themselves it seems nigh to impossible that a user has been banned for playing them, dont you think?
Yes, i think maybe op got banned for duping too many cars.