Aliens: Fireteam Elite

Aliens: Fireteam Elite

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3 Agu 2022 @ 8:03am
HOTFIX PATCH 1.0.4.100594
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Menampilkan 31-45 dari 74 komentar
Solid 3 Agu 2022 @ 2:53pm 
Diposting pertama kali oleh KShiro:
I don't understand all this negativity. I enjoy the game greatly for what it is and I'm glad the devs still care and have time to do anything at all. Look at EA or Activision, they have a tendency to don't give af about anything to the point if a game is not successful enough they just cut the whole roadmap.

Yes, game needs more (and probably less linear) maps and such but overall it is at a pretty good place? I like it more than Back4Blood tbh.
People don't have patience, we should be honestly grateful that they didn't abandon the game like certain triple A companies do with others.
Clockeye 3 Agu 2022 @ 3:27pm 
Thanks for the update.
Now I can't play a ♥♥♥♥♥♥♥ match, because the game force closes.
Thanks alot ♥♥♥♥♥♥♥♥♥.
GOD!!! :eagleangry:
It only remained to enter the elevator and that's it, mission accomplished!
but no, I was kicked out of the game with a HOST ERROR!
A friend got experience, but I got NOTHING!!!

Please tell developers:
Why can't I connect back to the game??
Or at worst, get team experience?

Why is there no banal chat, at least text?
Without his absence, there is no point in a cross-platform game, since a player cannot be added as a friend if he is personally unknown to him !!! THIS IS IMPOSSIBLE!!!

DEVELOPERS!!!
WITH EVERY UPDATE THE GAME IS GETTING WORSE!!! FINALLY DO SOMETHING WITH YOUR SERVERS!!!

HOW MANY EXPERIENCE CARDS DUE TO UNSTABLE OPERATION OF YOUR SERVERS BURNED (((((
(for today 4 pieces for 3.0 experience and 4 for 2.0)

THE GAME FROM A WELL BALANCED TEAM SHOOTER TURNS INTO A SAD NON-WORKING BUGGED PIECE OF SAG!!!

Missing sound when shooting from a rifle has not been fixed !!! And they promised 3 more updates back to fix it !!!! Aliens get stuck in textures and get stuck! And you again claimed that you fixed it !!!
And with your new update, the shooter's grenade falls under the textures and does not cause damage to everything !!!
Passing extreme and madness has become almost impossible due to the merciless spawn!!!! But on these difficulties, more experience is given!

IN A WORD:
Disappointment.... :GDHarder:

My friend and I play only because of the setting of Aliens and pleasant emotions, but with each update the game begins to give only pain and suffering!!!

Please work on stability!
New content is great!
But when the main game suffers and its balance is disturbed, any desire to play it in the future disappears !!!

I hope they will respond to my cry of the soul !!!
Trivium 3 Agu 2022 @ 4:46pm 
Diposting pertama kali oleh RopeR:
Why are there no crash fixes yet?

1)

LoginId:991781e84d2b1d56a7df4d83aebb7dd6
EpicAccountId:f5687b566b1343bbae35b2f6c936a915

LowLevelFatalError [File:Unknown] [Line: 1144] GPU has hung or crashed!

Endeavor_Win64_Shipping!FRenderCommandFence::Wait() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1190]
Endeavor_Win64_Shipping!FEngineLoop::Tick() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5091]
Endeavor_Win64_Shipping!GuardedMain() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
Endeavor_Win64_Shipping!GuardedMainWrapper() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
Endeavor_Win64_Shipping!WinMain() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
Endeavor_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

2)

LoginId:991781e84d2b1d56a7df4d83aebb7dd6
EpicAccountId:f5687b566b1343bbae35b2f6c936a915

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Endeavor_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:378]
Endeavor_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:772]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:331]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:603]
Endeavor_Win64_Shipping!FRHICommandList::EndDrawingViewport() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1557]
Endeavor_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1103]
Endeavor_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`26'::SlateDrawWindowsCommandName,<lambda_0c38503c9c2e6b9c21b0a991adc211d8> > >::ExecuteTask() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:864]
Endeavor_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:586]
Endeavor_Win64_Shipping!RenderingThreadMain() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:341]
Endeavor_Win64_Shipping!FRenderingThread::Run() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:473]
Endeavor_Win64_Shipping!FRunnableThreadWin::Run() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

3)

LoginId:991781e84d2b1d56a7df4d83aebb7dd6
EpicAccountId:f5687b566b1343bbae35b2f6c936a915

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Endeavor_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:378]
Endeavor_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:772]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:331]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:603]
Endeavor_Win64_Shipping!FRHICommandList::EndDrawingViewport() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1557]
Endeavor_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1103]
Endeavor_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`26'::SlateDrawWindowsCommandName,<lambda_0c38503c9c2e6b9c21b0a991adc211d8> > >::ExecuteTask() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:864]
Endeavor_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:586]
Endeavor_Win64_Shipping!RenderingThreadMain() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:341]
Endeavor_Win64_Shipping!FRenderingThread::Run() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:473]
Endeavor_Win64_Shipping!FRunnableThreadWin::Run() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
thats an issue with your computer mate.
Trivium 3 Agu 2022 @ 4:46pm 
great work guys, don't listen to the beeatches
Clockeye 3 Agu 2022 @ 5:55pm 
Diposting pertama kali oleh Trivium:
great work guys, don't listen to the beeatches
yes, don't listen to constructive criticism
Diposting pertama kali oleh Sonar The Synth:
Diposting pertama kali oleh Xardovany:
What about the lag and disconnects that have been horrendous since crossplay was added?

You fail to understand that these dev's dont really care. If they did they would of listened to the majority of there community from day one and would of cut the cosmetic ♥♥♥♥♥♥♥♥ a long time ago allowing proper focus on genuine content. A lot of people that belong to the massive aliens community wont event ouch this pile of hot garbage anymore. It's just you guys keeping there bad habits going now.

enjoy your useless cosmetics and turret mode~
I think YOU fail to understand anything about game development. Of course they care. It's like saying you run a shop but don't care about selling so you don't bother opening the doors. It's non-sensical. Of course they care. It's a small team, the game is not garbage, you are, or at least your holier-than-thou ignorant attitude is!
Diposting pertama kali oleh RopeR:
Why are there no crash fixes yet?

1)

LoginId:991781e84d2b1d56a7df4d83aebb7dd6
EpicAccountId:f5687b566b1343bbae35b2f6c936a915

LowLevelFatalError [File:Unknown] [Line: 1144] GPU has hung or crashed!

Endeavor_Win64_Shipping!FRenderCommandFence::Wait() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1190]
Endeavor_Win64_Shipping!FEngineLoop::Tick() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5091]
Endeavor_Win64_Shipping!GuardedMain() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
Endeavor_Win64_Shipping!GuardedMainWrapper() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
Endeavor_Win64_Shipping!WinMain() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
Endeavor_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

2)

LoginId:991781e84d2b1d56a7df4d83aebb7dd6
EpicAccountId:f5687b566b1343bbae35b2f6c936a915

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Endeavor_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:378]
Endeavor_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:772]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:331]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:603]
Endeavor_Win64_Shipping!FRHICommandList::EndDrawingViewport() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1557]
Endeavor_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1103]
Endeavor_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`26'::SlateDrawWindowsCommandName,<lambda_0c38503c9c2e6b9c21b0a991adc211d8> > >::ExecuteTask() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:864]
Endeavor_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:586]
Endeavor_Win64_Shipping!RenderingThreadMain() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:341]
Endeavor_Win64_Shipping!FRenderingThread::Run() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:473]
Endeavor_Win64_Shipping!FRunnableThreadWin::Run() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

3)

LoginId:991781e84d2b1d56a7df4d83aebb7dd6
EpicAccountId:f5687b566b1343bbae35b2f6c936a915

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Endeavor_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:378]
Endeavor_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:772]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:331]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:603]
Endeavor_Win64_Shipping!FRHICommandList::EndDrawingViewport() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1557]
Endeavor_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1103]
Endeavor_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`26'::SlateDrawWindowsCommandName,<lambda_0c38503c9c2e6b9c21b0a991adc211d8> > >::ExecuteTask() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:864]
Endeavor_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:586]
Endeavor_Win64_Shipping!RenderingThreadMain() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:341]
Endeavor_Win64_Shipping!FRenderingThread::Run() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:473]
Endeavor_Win64_Shipping!FRunnableThreadWin::Run() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
I've been playing all week, not one single crash.

Definitely something on your machine sorry to say. Could be anything.
ZeFrank 4 Agu 2022 @ 6:10am 
I just tried to play and ran into a nasty bug, after launching a mission the game closes the menu then goes to black screen then loads into mission without me choosing card. Now nothing works, can't use abilities, kits, consumables, grab ammo, grab med-kits, open doors, or dodge roll. Also because in-game communication hasn't been implemented yet I can't even tell them whats happening. Ending with a mission failure, a wasted card, and me probably being blamed. Second time searching for a match worked fine, so will be keeping an eye on that one.
AshlynOne 4 Agu 2022 @ 8:46pm 
Diposting pertama kali oleh Clockeye:
Diposting pertama kali oleh Trivium:
great work guys, don't listen to the beeatches
yes, don't listen to constructive criticism
I don't think you know what real constructive criticism looks like.
Clockeye 4 Agu 2022 @ 10:15pm 
Diposting pertama kali oleh Ashen One:
Diposting pertama kali oleh Clockeye:
yes, don't listen to constructive criticism
I don't think you know what real constructive criticism looks like.
Coming from someone who hasn't been keeping up since launch, i'm not surprised you think that.
Diposting pertama kali oleh Sonar The Synth:
Diposting pertama kali oleh Xardovany:
What about the lag and disconnects that have been horrendous since crossplay was added?

You fail to understand that these dev's dont really care. If they did they would of listened to the majority of there community from day one and would of cut the cosmetic ♥♥♥♥♥♥♥♥ a long time ago allowing proper focus on genuine content. A lot of people that belong to the massive aliens community wont event ouch this pile of hot garbage anymore. It's just you guys keeping there bad habits going now.

enjoy your useless cosmetics and turret mode~

reported for posting misinformation and trolling.
Zero 5 Agu 2022 @ 9:50am 
Diposting pertama kali oleh ElbowDropGamingTTV:
Diposting pertama kali oleh Sonar The Synth:

You fail to understand that these dev's dont really care. If they did they would of listened to the majority of there community from day one and would of cut the cosmetic ♥♥♥♥♥♥♥♥ a long time ago allowing proper focus on genuine content. A lot of people that belong to the massive aliens community wont event ouch this pile of hot garbage anymore. It's just you guys keeping there bad habits going now.

enjoy your useless cosmetics and turret mode~

reported for posting misinformation and trolling.
I don't think this is misinformation. Being a troll? Yes. But it's more of him being a d***.
Thank you. Lag is still an issue when walking through some doorways though. I think it started since crossplay
didn't see it in the notes but has Surgeon's Hands been fixed?
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