Aliens: Fireteam Elite

Aliens: Fireteam Elite

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Whats with the lack of online players?
I played with game for half a year when it first came out. took a break from it for a few months now im back but am having difficulty finding any players. I started playing this game before the ranking system came out and now im at lvl 61. I have seen many lvl 100s so this game definitely still has such a strong following
Last edited by Shit-Show-Commando; Apr 1, 2023 @ 5:54pm
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Showing 1-11 of 11 comments
Siphon2012 Apr 1, 2023 @ 3:34pm 
I am guessing you can only play the game for so long before it becomes boring. They really do need more dlcs.
Originally posted by housersc:
I am guessing you can only play the game for so long before it becomes boring. They really do need more dlcs.
Thats exactly why i stopped playing and went and found another fireteam game, Darktide. But coming back to this game now i remember why i licked it so much.
Kelden Apr 2, 2023 @ 6:40am 
Because its superboring after running through the game once. This needs a huge contentpack dropped on it asap, but i fear its already too late. Predator Hunting Grounds has the exact same issue, its too repeditive and lacks any reason to push past one initial runthrough.
Originally posted by Elden:
Because its superboring after running through the game once. This needs a huge contentpack dropped on it asap, but i fear its already too late. Predator Hunting Grounds has the exact same issue, its too repeditive and lacks any reason to push past one initial runthrough.
Yeah dude replaying one of the 12 missions over and over can get pretty over done. Extreme and Intense difficulty definitely make the game a lot more challenging which is why I still play this game. I just dont understand, the Aliens universe is so big, how is that there has only been 1 DLC since launch? which didn't last long BTW
Last edited by Shit-Show-Commando; Apr 2, 2023 @ 10:40am
DrunkBunny94 Apr 2, 2023 @ 11:05am 
Honestly surprised that they dont do more with the modifier challenge cards.

I think i had Insane completed in like 40~ hours and since then its just been Insane + challenge cards to keep things interesting but now im at the point where I've experienced most of them and beaten a couple of missions with most of them too.

Dont get me wrong new missions would be amazing but i know they take a lot of time and effort to create and play test and so on, card mutators on the otherhand seem like they could be churned out pretty quickly (even if it was just combining a few current cards into a single card like "i got a bad feeling about this op") and a QoL shop change to buy the cards you want for scrip would be a godsend for end game players wanting to grind a win with a specific card as well as new players wanting to power level by completing certain challenges.
M.T. Fish Apr 2, 2023 @ 7:31pm 
I played through the campaign once and there was no reason to play it again.

I think I played half the missions about 3 or so times just to level up a class to the right strength for the next missions.
The Sid Man Apr 2, 2023 @ 8:30pm 
I also think since they have not announced any 2023 roadmap or dlc, players are leaving, it just kills the momentum when you got an indie dev company that is horrible at communicating with their community (useless community manager they hired).
Mothvibe Apr 3, 2023 @ 5:03am 
This game is so close to being decent that it hurts my soul.

I've played Vermintide 2 on and off since launch and I've seen that game go from strength to weakness to strength to what the hell were they thinking to strength to weakness to well you get the idea.

Aliens Fireteam Elite has been a completely different experience for me. I can say it's much better than I was expecting. I remain impressed by many design choices, but I will never understand other choices (like why the different game modes were locked behind game completion).

The game has enough already against it, from the lack of drop-in co-op to a chat wheel ('I'm staying here', 'I'm kiting them back to this point', etc. - as opposed to the 'I want to tag this Prowler but I have tagged this door/bot/whatever' marker we currently have).

The *one thing* that could have allowed people to just play a quick simple match (The challenge modes) is time/effort-gated. I would have loved to have tried out the different classes and weapons there, and maybe even levelled up a toon or two. And maybe played with a buddy while I did it. It could have been glorious.

But that wasn't an option, because NOTHING about this game is user-friendly.

It's great fun in missions, it's almost as atmospheric as a movie, and the combat is satisfying as hell - but the overall experience is an exercise in frustration made needlessly annoying by (in my opinion) unwarrantedly restrictive gameplay elements. Honestly, some days, it literally just feels like a playable collection of pain points. I spent 25 minutes trying to get two mates into my lobby/hangar earlier today. Not waiting for a game: Dealing with this friggin' netcode.

Then there's how elite the community is - and I don't mean elitist, I do mean Elite. Highly skilled and highly knowledgeable, but not very interested in sharing that knowledge ingame (where it matters)- and the ones that are, are hampered by the game itself (something a chat wheel would help with). Point is, if I didn't have buddies who play, I think would've quit after finishing the campaign.

So I can't speak for others, but I think these are the kinds of things that keep the game at a low player count.
Originally posted by Strontium Dingo:
This game is so close to being decent that it hurts my soul.

I've played Vermintide 2 on and off since launch and I've seen that game go from strength to weakness to strength to what the hell were they thinking to strength to weakness to well you get the idea.

Aliens Fireteam Elite has been a completely different experience for me. I can say it's much better than I was expecting. I remain impressed by many design choices, but I will never understand other choices (like why the different game modes were locked behind game completion).

The game has enough already against it, from the lack of drop-in co-op to a chat wheel ('I'm staying here', 'I'm kiting them back to this point', etc. - as opposed to the 'I want to tag this Prowler but I have tagged this door/bot/whatever' marker we currently have).

The *one thing* that could have allowed people to just play a quick simple match (The challenge modes) is time/effort-gated. I would have loved to have tried out the different classes and weapons there, and maybe even levelled up a toon or two. And maybe played with a buddy while I did it. It could have been glorious.

But that wasn't an option, because NOTHING about this game is user-friendly.

It's great fun in missions, it's almost as atmospheric as a movie, and the combat is satisfying as hell - but the overall experience is an exercise in frustration made needlessly annoying by (in my opinion) unwarrantedly restrictive gameplay elements. Honestly, some days, it literally just feels like a playable collection of pain points. I spent 25 minutes trying to get two mates into my lobby/hangar earlier today. Not waiting for a game: Dealing with this friggin' netcode.

Then there's how elite the community is - and I don't mean elitist, I do mean Elite. Highly skilled and highly knowledgeable, but not very interested in sharing that knowledge ingame (where it matters)- and the ones that are, are hampered by the game itself (something a chat wheel would help with). Point is, if I didn't have buddies who play, I think would've quit after finishing the campaign.

So I can't speak for others, but I think these are the kinds of things that keep the game at a low player count.
i agree. deffinatly need some kind of coms between payers other then the emojis. honestly feel they shpul;d just make a new game
SirTimmy Apr 3, 2023 @ 4:44pm 
Looks like this will be in Aprils Hb choice so that might boost the player count for a bit
Yato Apr 4, 2023 @ 10:36am 
checked the player count, hope it sky rockets a bit caus of the bundle
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Date Posted: Apr 1, 2023 @ 3:32pm
Posts: 11