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For the end of 3-3 i highly recommend any AoE weapon (thunderbolt, RPG, impact grenade launcher etc) as this will allow you to hit all 3 parts of the power cores at once meaning you don't have to reposition to see the one on the outside and meaning you blow it up very fast.
Ontop of that the mission is full of low HP enemies that group up allowing you to get very good ammo economy.
Level 100 is just XP, with challenge cards being free anyone can spam 3x XP and get to lvl100 very fast. Not to mention a lot of people dont play on Extreme/Insane all the time where the spawns or rather what spawns can change.
Also For higher diffs while turrets are nice for the distraction Cryo Grids are just too strong not to take. a 1.5sec freeze (that can be used multiple times running enemies back into the cryo) and a 50% slow is incredibly strong, you basically have 3 roided out tech coils in your pocket on any class.
1 of these will let anyone on any class be able to hold their ground against an army of fodder and specials. Elites on higher diffs have enough HP to make it through if only 1 persons shooting them.
After that Vulnrability drones are the staple, 25% damage lets a lot of weapons hit great breakpoints and its also a huge DPS increase for specials and elites. You dont need loads of them though so turrets or static grids can be good alternatives.
They pressed the Q button on Demo to spam rockets and held the doors.
DrunkBunny94 is probably right here that most people don't play the higher difficulty levels very often and therefore don't know the process - you can see this in the percentage of achievements.
After all this time, I would have just expected to find older, more experienced players there. Mainly those from the small percentage plus a few smaller outliers.
Ultimately, I only know 3, maximum 4 good players for Insane. The rest were all rubbish.
E: Insane, or at least the previous difficulty level, should be the standard after a period of training. After all, the aliens really do die in masses here, quite interchangeably, and it is only with Insane that the whole thing becomes interesting and challenging. >This Ain't No Picnic<
I mean... In the very first mission alone, over 600 Xenos die. It's just a bad approach.... Better quality than quantity. But i know... they wouldn't get the casuals with this way.
But to get back to the actual topic so that it doesn't get lost.
If you get stuck on a mission, you just have to play the previous or easier one until you are strong enough or have enough equipment. As soon as you have enough skill with a class and you yourself (not only the displayed value), you can play everything with any class alone. It only gets really hard for various classes from Insane onwards. But there are tricks mentioned. The game simply wants you to engage with it. Find the right positions, use one of the many helpful cards, use your equipments, etc.
When you start Intense is very challenging on Solo. And it's the highest difficulty you can unlock before you finish the campaign. You might also want to unlock more stuff (class level ups give more perks and more space for perks. Weapons, too, level up and grant additional benefits) before you go into Insane.
So I wouldn't be surprised that a lot of casual players don't go beyond Intense (especially if they stick to Solo). In fact, I got achievement for finishing the main campaign on Intense and it turns out only 6.8% of players got that far (the achievement has golden frame, which shows how rare this accomplishment is).
The playerbase isnt super active so it can be hard to get games but also even if you get a game and play with some people - chances are you are going to match with them over and over and over so if they suck or grief or play lame cards you are going to want to avoid them and either play another game or play with bots.
Ontop of that if you run into another player thats good you can add them as a friend and if they think you're good then they'll accept your request and you'll stop quick playing to play together because its a better experience.
This leads to a lot of good players simply leaving the match making pool - leaving a lot of bad players and then the new players looking for carrys who then learn from the bad players and have no idea what they are doing either.
If the game had some form of communication i don't think it would be this bad. You cant tell people what they are doing wrong or what a better play would be or when to use consumables so they'll continue to make the same mistakes over and over and over until they figure it out themselves - which might be never.
I can only recommend the Xbox/Windows version. This also allows the microphone to work on the PC. (It's Play Anywhere, so you can play it on both platforms)
The name of the person speaking will then be displayed in the middle left - with speaker symbol. However, you fall into the crossplay category because you are shown as an Xbox user. (But I have also seen some with the monitor symbol)
But ... the function is so flawed that you have to deny the game access to the microphone via Windows if you don't want to speak, and if you are using for example an Xbox wireless headset with an on/off switch for the mic. Because if it is turned off, the name is constantly displayed in the game without any noise. It shouldn't be displayed at all. It works normal if it's turned on. So you have to deny access so that it doesn't recognize it.
However, it is actually difficult to understand why no uniform system has been introduced here.
At least the bot damage doesn't count as friendly fire for the Trigger Discipline achievement. (only human damage counts. That means he can shoot you, but you can't shoot him if you want the achievement. So a bot can literally kill you and revive you and you will still get the achievement as long as you don't harm the bots yourself - That's a point one should know before trying! Sooo many useless restarts because of it.... And in MP, if you play with other people, the whole human squad is not allowed to cause FF)
But that's a drop in the ocean, because their FF can really stress.
btw: Got some help from another demo, so i was finally able to complete the missing 3 missions on insane. Retikulum Theater Medal unlocked. (3/4 of them in the SP - Rest with one bot and another guy. But two Demos are really imba...)
Just have some awareness, watch what they do, they try and use cover and will hold their ground and shoot things which you can play around pretty easily.
Generally i always try and keep them in front of me so i can see them - i'd rather shoot them than they shoot me.
I also find killing 1 of the bots helps a lot. They do so much damage that its often more fun with just the 1 bot - but if you are struggling then 2 will be more DPS, but it also means you have 2 of them to keep and eye out for.
Interesting about Microsoft/Windows games having VoiP - i guess that lets you talk to Xbox players
Obviously this is the steam forums so i have it on steam so I've never spoken to someone ingame before, just pings and emotes. Normally just add people that were chill and hit them up on discord. If they're on another platform it sucks because you need to already have a means of communication to get a friend code to add one another zzz.
Also this guy has a series of him beating the whole game on insane with bots - rotating the classes:
https://www.youtube.com/watch?v=tEDfGEtDqVE&list=PLXyobQ8Gb-8oEcxIS_SQrVtkkvNlczWdE
I played on Xbox and that got so annoying I bought the PC version just so I could get the PROmarines bot mod that turns off friendly fire on the higher difficulties and changes their behavior so they don't run in front of you anymore.
Understandable. Would be even better if you could customize the bots so they could fulfill a certain role.
While there isn't a mod to let you customize bots in-game, there is a mod that includes different files that you can swap out to change the weapons the bots use.
Actually, I looked and there are two such mods:
https://www.nexusmods.com/aliensfireteamelite/mods/82?tab=description
https://www.nexusmods.com/aliensfireteamelite/mods/57?tab=description
It's an annoying bug, sure, but it's not gamebreaking and doesn't stop you from soloing the entire campaign on any difficulty. Before the bots got buffed, it used to be waaaayyy harder.