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CTD? Holy smokes. It is the abbreviation for Crash To Desktop and it is as commonly discussed today as it was 35 years ago, which is a lot.
This title is one of many that collects dust in the library so I haven't personally encountered any nuances with connections. You're saying the game is P2P then and there can be issues as a result? I was with two level 100's and they both seemed to be doing everything perfectly fine. This game having no way to communicate complex things had them wondering what I was doing and pinging health kits and boxes on and off constantly.
I am also surprised to have both a CTD and the second issue both within just ONE match after not using the game in months and months. I can't even think of another time across thousands of hours of many games where I've had two in conjunction like that. Wild.
Games that use peer-to-peer networking rely on the performance of the host's device. The host acts as both a player and a server, handling game data and distributing it to other players. As a result, the host's device performance, including its processing power and network connection, can impact the overall gameplay experience for all participants or players.
Poor host connections can be due to the host player being too far away in region, using a VPN or not directly connected with an Ethernet Cable VS Wi-Fi. Often resulting in a unplayable experience for the clients or players due to low speed and high latency.
The data packets being sent and received from the host to the clients or players is not communicating fast enough to update the game state. These packets contain updates to the game state, including things like player, enemy and object locations. It also includes when guns are fired, how far the distance the bullet has to travel and if it will land on time to hit the target. Or Tick Rates.
In your case, you are unable to use abilities or interact with objects in-game.
When you see players and aliens running into walls, the game is awaiting the host players' data packets and if it doesn't receive them fast enough, it will result in a disconnection from the host player.
When you see players and aliens doing the glitch effect. Where they are stuttering. Appear in one location but disappear and show up in another, the data packets are being sent and received but too slowly and if it don't catch up or correct and maintain the flow, it will also result in a disconnection from the host player. Mostly at times, during heavy traffic game state load. When a lot of activity is going on but the data transfer can't catch up in time to update the game state.
If you are playing with friends, the host player should be the one with the best ISP, directly connected with an Ethernet Cable and have the best performing system.
Crashes can be due to a number of reasons, including but not limited to :
- Your computer's spec is too low.
- You overclocked too high.
- The in-game's graphic settings are not aligned with graphic card settings.
- Your in-game graphics settings are too high for what your graphics card can handle.
- Your graphic card requires too much power.
- You need to update your operating system.
- You need to update device drivers.
- Your network isn't fast enough.
- Digital Rights Management is causing problems.
- Games are running in the wrong mode.
- Your antivirus is crashing games.
- Using a VPN is slowing online games to the point they crash.
- You have too many programs open at once.
- Using poorly developed mods.
Try updating Direct X. The ones below Direct X are needed to run Unreal Engine games. For in-game settings, most say Direct X 11 runs smoother. A full game restart is required if Direct X settings have been changed. You may want to restart PC / Laptop after installing updates below.
Direct X (Microsoft Page)
https://www.microsoft.com/en-in/download/details.aspx?id=35
Latest .Net Framework (Microsoft Page)
https://learn.microsoft.com/en-us/dotnet/framework/install/
Latest Visual C++ Redistributable (Microsoft Page)
https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
Also, make sure your windows are up-to-date along with the drivers. This includes your graphics card driver. If the problem persists, lower your in-game graphics settings or restore the graphics card settings to default. Which is what the graphics card factory settings recommend for your specific graphics card. You can adjust each setting for trial and error to see how much your system can handle.
I get it.
My question was, is it confirmed that using Quick Play can result in a messed up connection causing specifically the issue I stated? Like links to folks encountering it, news feed info regarding it. Some games when the devs are done just rot and issues persist. So if this is one, explain it. Not how latency works over the internet. If I wanted to learn about Encapsulation and packet loss again I'd re-read Net+ book when my certs due for writing.
Also, there is no issues with my rig (Seen in Profile) as it's an April 2023 build with top end enthusiast gear. And I look at my Event Viewer religiously on top of all the other meticulous junk I o.c.d. over. Couple that up with Vancouver, BC fIber and yeah. I am good. It peaks my interest because this is a game that rots and as I said I haven't played it enough to find out if I should be hosting and skipping Quick-play or not.
Either way. I probably won't touch the game for another 6 months so it doesn't matter. That sequence of events just happening back to back seems fishy also.
Some poor random matchmaking connections may have latency, while others are downright unplayable to where you can't interact with objects. I'd say 1 out of 60 missions I'll find a player host server that I can't interact with objects. 1 out of 10 where you may find some minor latency and stutters. It's best to try to use an ability at the start of the mission. If it's delayed after hitting the key, you'll know it's going to be a little rough. This goes for any P2P game.
What I believe you are trying to ask or get me to say is this is a developer code bug problem for P2P quickplay option. It's not and is a common problem with P2P in general. You claim you never experienced this across quite a chunk of games over the years. If you haven't experienced lag, latency or any issues in any other P2P game whatsoever, then you'd be lying.
Something is up with your system if you experience crashes. In the past, there was an update for Recon's Guard Dog Modifier which caused a lot of crashing for others, but this was fixed.
I am 39 and know my stuff as well. I can sit here and flash my credentials and tell you I built my first computer when I was 9. And know everything about them and networking. But you seem to be the type that asks a question but when you get an answer you don't like or approve of, you try to discredit it and act like you have the best of the best system out there. That nothing can affect your system. And that it must be a developer problem.
Maybe someone else can waste their time talking to a wall and give you a false statement like answer you seek.