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Unhandled Exception: EXCEPTION_STACK_OVERFLOW
PhysX3Common_x64!physx::shdfnd::sort<SortKey,physx::shdfnd::Less<SortKey>,`anonymous namespace'::NullAllocator>() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\pxshared\src\foundation\include\pssort.h:83]
PhysX3Common_x64!`anonymous namespace'::SphereMeshContactGeneration::generateLastContacts() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\geomutils\src\contact\gucontactspheremesh.cpp:362]
PhysX3Common_x64!physx::Gu::contactSphereMesh() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\geomutils\src\contact\gucontactspheremesh.cpp:542]
PhysX3Common_x64!computeMTD_SphereMesh() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\geomutils\src\gumtd.cpp:896]
PhysX3Common_x64!GeomMTDCallback_SphereMesh() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\geomutils\src\gumtd.cpp:1150]
PhysX3Common_x64!physx::PxGeometryQuery::computePenetration() [d:\build\++fortnite\sync\engine\source\thirdparty\physx3\physx_3.4\source\geomutils\src\gugeometryquery.cpp:349]
Endeavor_Win64_Shipping!ComputeInflatedMTD_Internal() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Engine\Private\Collision\CollisionConversionsPhysx.cpp:266]
Endeavor_Win64_Shipping!ComputeInflatedMTD() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Engine\Private\Collision\CollisionConversionsPhysx.cpp:307]
Endeavor_Win64_Shipping!ComputeZeroDistanceImpactNormalAndPenetration() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Engine\Private\Collision\CollisionConversionsPhysx.cpp:539]
Endeavor_Win64_Shipping!ConvertOverlappedShapeToImpactHit() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Engine\Private\Collision\CollisionConversions.cpp:512]
Endeavor_Win64_Shipping!ConvertQueryImpactHit() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Engine\Private\Collision\CollisionConversions.cpp:242]
Endeavor_Win64_Shipping!ConvertTraceResults<physx::PxSweepHit>() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Engine\Private\Collision\CollisionConversions.cpp:417]
Endeavor_Win64_Shipping!TSceneCastCommon<TSQTraits<physx::PxSweepHit,1,0>,FGeomSQAdditionalInputs>() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Engine\Private\Collision\SceneQuery.cpp:403]
Endeavor_Win64_Shipping!`anonymous namespace'::RunTraceTask() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Engine\Private\Collision\WorldCollisionAsync.cpp:162]
Endeavor_Win64_Shipping!TGraphTask<`anonymous namespace'::FAsyncTraceTask>::ExecuteTask() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:849]
Endeavor_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:862]
Endeavor_Win64_Shipping!FTaskThreadBase::Run() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:529]
Endeavor_Win64_Shipping!FRunnableThreadWin::Run() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
I just wanna kill Aliens..
LoginId:991781e84d2b1d56a7df4d83aebb7dd6
EpicAccountId:f5687b566b1343bbae35b2f6c936a915
LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Endeavor_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:378]
Endeavor_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:772]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:331]
Endeavor_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:603]
Endeavor_Win64_Shipping!FRHICommandList::EndDrawingViewport() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1557]
Endeavor_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1103]
Endeavor_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`26'::SlateDrawWindowsCommandName,<lambda_0c38503c9c2e6b9c21b0a991adc211d8> > >::ExecuteTask() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:864]
Endeavor_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:586]
Endeavor_Win64_Shipping!RenderingThreadMain() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:341]
Endeavor_Win64_Shipping!FRenderingThread::Run() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:473]
Endeavor_Win64_Shipping!FRunnableThreadWin::Run() [D:\src\unrealengine\distrib-fireteam\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
So anyway, how's your sex life?
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
gameoverlayrenderer64
EOSOVH_Win64_Shipping
I also tried verifying game files, reinstalling, updating drivers (nvidia), but nothing helps, still the same error...
LoginId:991781e84d2b1d56a7df4d83aebb7dd6
EpicAccountId:f5687b566b1343bbae35b2f6c936a915
LowLevelFatalError [File:Unknown] [Line: 1144] GPU has hung or crashed!
Endeavor_Win64_Shipping!FRenderCommandFence::Wait() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1190]
Endeavor_Win64_Shipping!FEngineLoop::Tick() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5091]
Endeavor_Win64_Shipping!GuardedMain() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
Endeavor_Win64_Shipping!GuardedMainWrapper() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
Endeavor_Win64_Shipping!WinMain() [D:\src\unrealengine\distrib-branch\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
Endeavor_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll