Aliens: Fireteam Elite

Aliens: Fireteam Elite

Statistiche:
Demolisher needs a nerf.
It's basically Demolisher and 3 support classes. Every team I queue with all want to be Demolisher. Haven't seen a single doc yet. These guys just autoaim through the game and leave the rest of the classes feeling very underwhelming in comparison.
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Maybe try harder difficulties before talking about balance.
The class is fine. That is the tank/frontline class. That class is supposed to melt the mid to low lvl xenos. His/Her job is to keep the horde pressure off of the team. The smart gun is not even that strong to be honest. If you want to nerf a class it needs to be the tech class with the unlimited turrets plus carrying consumable turrets. A total 1 man army.
Messaggio originale di +Tooterfish:
It's basically Demolisher and 3 support classes. Every team I queue with all want to be Demolisher. Haven't seen a single doc yet. These guys just autoaim through the game and leave the rest of the classes feeling very underwhelming in comparison.

this has been the norm in literally any game involving classes and roles take wow for example or overwatch

when you queue for tank or healer you'll get near instant queue times but when you queue as a damage dealer you end up with 30 min queue times why?

because believe it or not almost everyone wants to play the thing that hurts rather the one that takes the hurt or heals the hurt

everyone wants to deal damage essentially everyone

no amount of nerfing will fix that really human nature i suppose

but then again personally i think you care too much about the numbers at the end screen "player killed X xenos" i just say who the hell cares i won the mission and i had a blast with my friends
Ultima modifica da Maine; 24 ago 2021, ore 19:26
Messaggio originale di Trentscousin:
People want to feel "embiggened".

Unless they are ultra powerful in real life then their fetish is being helpless.

Thank you very much my dude, i wouldn't have worded it like that but it helped big time finding the right input to google the next game i could rip. Thanks a lot.
the op has no plan, i think he plays on easy. tech and even marine can do more dps.
Messaggio originale di .BoBFetuS.:
Nerf in a co-op game with no PVP ? people really do whine about anything...♥♥♥♥♥♥♥ hell
This is what makes me want to revoke licenses on tryhards.
ha ! Played loads yesterday and didn't see another Demolisher (other than me), in 8hrs.

Messaggio originale di Grunt:
And if i understand the map has only 1 medical kit per big fight

1 med kit per player per big fight, to be exact.
Ultima modifica da Herald_UK; 24 ago 2021, ore 19:43
Messaggio originale di Glitch112:
Messaggio originale di Mr.Grey:
use the card by the lowest bidder . it nerfs demo hard

What does this do?
your weapon randomly jams and requires you to do a reload, problem with that challenge card is, you can get instances where, Jam > reload > 1 shot > Reload, or, as I had several times last night: Jam > reload > immediate jam > reload
Calling for nerfs in a PVE only game, yikes.
Demolisher is not OP. I've been maining gunner and I can tell you that Gunner out DPSes Demo
There is a reason no one goes medic because it is lacking compared to every other class. The answer isnt nerfing the other classes, it is buffing the medic, make the class more interesting.
I started off as Doc but in order to be more effective and to keep your healing station alive you need to let Doc pick up the first aid instead of grabbing it yourself. I know it can be a daunting task but Doc refills his station with med kids. Took me a while to figure that out. Plus his weapons don't do as much damage as the other ones. You gotta protect the Doc player at all costs. Still can't get past the last mission on the first campaign. I might try to play Doc more now instead of gunner.

I like Gunner because of the damage output. I see more Demolishers and Tech's to be exact compared to other classes. I haven't made up my mind yet on which one to stick with.
Ultima modifica da Boshedo; 25 ago 2021, ore 7:25
First off - Docs aren't entirely necessary on Standard dif or below - and healers are an acquired taste in most games - and many people simply don't enjoy or want to play them.

Second - Demolisher is most certainly not OP - they're good for dealing with hordes of small stuff (which is their job if you ask me), but the smartgun tends to lack the power to deal with specials quickly.

Third, Gunner and Tech have every bit as much firepower as Demolisher, its just focused differently. My buddy plays Gunner and post mission results saw us trading off who did the most damage, sometimes it was me as the Demo, sometimes it was him as the Gunner - there was no clear winner.
Messaggio originale di Mavor:
First off - Docs aren't entirely necessary on Standard dif or below - and healers are an acquired taste in most games - and many people simply don't enjoy or want to play them.

Second - Demolisher is most certainly not OP - they're good for dealing with hordes of small stuff (which is their job if you ask me), but the smartgun tends to lack the power to deal with specials quickly.

Third, Gunner and Tech have every bit as much firepower as Demolisher, its just focused differently. My buddy plays Gunner and post mission results saw us trading off who did the most damage, sometimes it was me as the Demo, sometimes it was him as the Gunner - there was no clear winner.

The basic Class roles seem to be more-or-less as follows:

Gunner - Special Slayer/Tight Spot Buffer

Demolisher - Mook Obliterator/Tight Spot Crowd Control (besides killing the entire crowd, I mean)

Technician - Crowd Control Par Excellence/Debuffer

Doc - "Jeezis friggin' Xmas stop taking all the medkits they're the only way I can refill this bloody healing+buffing podium GOD please stopstopstopgoddammit you DID IT AGAIN I'm TRYING TO HELP YOU TO HELP ME TO HELP US ALL AAAAAAAAAAAAARGH"/"Hey now you can move 15% faster and dodgeroll a bit more often. Isn't that nice?"

Recon - Team Buffs/Enemy Debuffs/Special Killing (I guess? I can't use the long-range guns in this game very well to be honest - which is admittedly a "me problem")

EDIT: on the plus side, the Doc can equip that Handgun Riot-Gun, which absolutely annihilates things in close quarters. On the minus side, so can the Technician (though their other slot is a CQW so it might not be such a good idea if you want to deal with things at range).
Ultima modifica da Fraggoth; 25 ago 2021, ore 7:46
Messaggio originale di Machine Spirit:
There is a reason no one goes medic because it is lacking compared to every other class. The answer isnt nerfing the other classes, it is buffing the medic, make the class more interesting.

Umm, I disagree, I've been playing the medic and I don't have any issues with playing her at all. The weapon buff I can do in a critical moment is next to none. along with the heal station.
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Data di pubblicazione: 23 ago 2021, ore 22:18
Messaggi: 93