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I cringed all the way while leveling it.
https://steamcommunity.com/app/1549970/discussions/search/?q=minigun&gidforum=3105766250725614506&include_deleted=1
It really isn't, though. It has less DPS than the Smartgun in pure damage and only slightly higher than the Smartgun if you manage to land ALL headshots. It has slightly more "potential damage" in its ammo capacity on account of the higher damage per shot, but not to a meaningful degree. It's basically a SLIIIGHTLY more powerful Smartgun without the autoaim.
It's also really disappointing, presentation-wise. It sounds like a tennis ball cannon (reminds me of Warframe's Tenora). It blows my mind why the development team decided to create a minigun (a weapon which is typically depicted as firing 2000-6000 RPM) and gave it ~600 RPM. This just makes no sense. You can keep the same DPS and potential damage in ammo capacity. Just up rate of fire, drop damage, drop recoil and increase ammo capacity. Bonus - high RoF with low recoil is easier to control than low RoF with high recoil even for the same amount of "force" over time.
I literally have no idea where this design came from. I've seen slow miniguns, but never THIS slow, especially not in a game where an SMG can easily shoot the 50 RPS that it takes to do a decent minigun.
The issue is picking it for higher difficulties means using attachments that do little damage in order to have accuracy to hit things - maybe usng it wrong?
I can do much bigger dmg and faster killing with my burst rifle to any elites or xenos in any situations, cause I simply just aim the weakspot.
In minigun that is not the case, since its weakspot dmg and accuracy is quite bad. I would say its a gun for some low skill players and that ♥♥♥♥♥♥♥♥ muzzle light makes you almost blind shoot cause its too bright and large on your screen.